branchrust_reboot/main/save223cancel
17 Commits over 0 Days - ∞cph!
Further normal / tangent fixes on road, rail and river meshes
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
Fixed edge case where large excavator would overlap rail system
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from
69726, some older issues)
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
Significantly better road / rail intersections
Better rail ring / road ring corner postprocessing
Fixed cliffs sometimes overlapping rail
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
More improvements for rail terrain adjustment
Better rail terrain adjustment
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
Fixed several things spawning partially on rails
Merge from rail_network (just baseline, leaving out branching / side rails for now)