branchrust_reboot/prereleasecancel
68 Commits over 92 Days - 0.03cph!
Players in limbo (server join without a sleeper) are in group 1 (instead of null)
Network++
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
Disabled caves (postponed due to performance issues)
Network++
Save++
Disabled rain until we can actually make it not fall through everything
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups
The "subscriptions" console command can now also be called on the server (returns group subscription state from the server)
Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
Enabled player model pooling by default (testing)
Fixed power substation scenes missing SceneToPrefab tag
Improved Scene2Prefab preprocessing
Log warning when moving entity to group we are not subscribed to
Only log group subscription warnings if developer > 0
Pause editor when Steam initialization failed
Client keeps track of subscribed network groups, warns when something fishy happens
Network++
OSX FacepunchSteamworksAPI fixes
Merge from main
Network++
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Flatten dungeon prefabs on export (performance)
Fixed cave_small_easy scene merge fuckup
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
Merge from main
Network++
Fixed broken sky dome prefab connections in all maps
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++