branchrust_reboot/prereleasecancel
68 Commits over 92 Days - 0.03cph!
Fixed invalid decor reference (RUST-1225)
Forced color grading to be enabled
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Fixed another invalid decor path (arctic_bushes in forests)
Syncing camera prefab from main so changes can be compared
Merge from prerelease/wipe
Updated HapisIsland spawn, grass and decor to v2
Updated ProcmapBench to new version
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
Fixed underground water tower on HapisIsland (RUST-1268)
Crystal meshes are read / write at runtime (RUST-1272)
Fixed broken sky dome prefab connections in all maps
Merge from main
Network++
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
Fixed cave_small_easy scene merge fuckup
Flatten dungeon prefabs on export (performance)
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Scene2Prefab can opt out of automatic hierarchy flattening
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Merge from main
Network++
OSX FacepunchSteamworksAPI fixes
Client keeps track of subscribed network groups, warns when something fishy happens
Network++