branchrust_reboot/main/water5_finalcancel

249 Commits over 638 Days - 0.02cph!

1 Year Ago
shoreline interaction improvements
1 Year Ago
Shore foam
1 Year Ago
Fixed build errors
1 Year Ago
Fixed some foam issues, added normal scaling to lake / river shaders
1 Year Ago
Fixed caustics projector error
1 Year Ago
Fixed reflections on the lowest quality
1 Year Ago
Settings tweaks
1 Year Ago
Lower quality displacement and normals on _WATER_QUALITY_LOW
1 Year Ago
Lower quality water line on _WATER_QUALITY_LOW
1 Year Ago
Merge from main
1 Year Ago
Consolidated render target creation / management
1 Year Ago
...
1 Year Ago
Fixed blur and masking artefacts
1 Year Ago
Fixed ocean level not updating right away
1 Year Ago
Adjusted settings files
1 Year Ago
Fixed remaining bugs with custom ocean level
1 Year Ago
Merge from main
1 Year Ago
Fixing issues with custom ocean level
1 Year Ago
More tidying
1 Year Ago
Tidied up temp tests
1 Year Ago
Tidying up WaterCamera
1 Year Ago
Fixed server compilation
1 Year Ago
Tidying up water shaders
1 Year Ago
Fish swarm tidy up
1 Year Ago
Removed old fish script
1 Year Ago
Removed old environment fish
1 Year Ago
Don't allow full underwater effects in scene view, default setting on camera.
1 Year Ago
Merge from main
1 Year Ago
merge from opt_compute
1 Year Ago
Bug fixes for effects
1 Year Ago
More effects tweaks
1 Year Ago
Effect fixes
1 Year Ago
asset change
1 Year Ago
Improvements to underwater effects
1 Year Ago
Updated camera and underwater postfx
1 Year Ago
Merge from line_mask
1 Year Ago
Merge from fish_swarm
1 Year Ago
Added ability to pause the ocean simulation at a specific time.
1 Year Ago
Updated some settings
1 Year Ago
Added ability to override the ocean scale via convar
1 Year Ago
Hooked up ocean scale to weather.
1 Year Ago
Finally fixed all edge cases with mask generation
1 Year Ago
Hooked up routine to blur the meniscus line.
1 Year Ago
Adding image effects for waterline.
1 Year Ago
Merge from meshing
1 Year Ago
Added a few missing material params, thickness based foam
1 Year Ago
Caching material / shader property strings.
1 Year Ago
Merge from motion_vec
1 Year Ago
Fixed post process ordering
1 Year Ago
merge from jitter_fix