8,451 Commits over 2,131 Days - 0.17cph!
Logging some stuff to find error
Added a debug mode that spawns straight into the zombie game and allows for having only one player
Added a prison island to testmap_smaller
Fixed "Animator is not playing an AnimatorController" warnings that were causes by making calls to the animator before it had had time to initialize.
Fix another map object call to animator before it was initialized
Debug mode allows time for multi clients to connect when testing, and spawns straight to map instead of from the plane.
Debug mode for testing Game Z mode a bit more easily + fix for character map object animator warnings + prison island on testmnap_smaller
fucked off the map object blink shit
Stopped NetworkUser Client NRE
Fixed spectate cam problems
Kill on disconnect, should fix some bugs
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
Merge in the latest from Main
PersistentPerson on Character
fixed the UVs on the hand mesh for all the weapons
Changing things where possible from using NetworkUser, to the more general PersistentPerson
Merge in latest from Main
Fix circle on map left behind