8,451 Commits over 2,131 Days - 0.17cph!
Cleaning up NetworkGameMode
Moving some game mode stuff around
Remove Debugger.Launch call in plugins project
Fix compile errors that were stopping separate client/server from compiling.
Starting to remove spawning from pre-round state
Disable HW statistics setting so we won't have to worry about GDPR compliance
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
Setting up UI framework to fill out for the client
UI is now far more consistent with website. Changed colors, added some graphics.
Implementing the new serialization change that have been worked out.
Added some methods for getting and adding deltas.
Adding some placeholder UI screens for the client
UI work, starting to add scripts
WiseGuysTools editor option to not load building definitions
Getters and Setter implementation
Waiting reason UI for character select screen
Properties implemented for value types
String value properties set
List type backing fields generated and properties implemented.
Removing the default backing fields
Fix overlay selection and valueChanged check
Waiting UI update. Waiting still has a bug, which I think might be inherent in the serializer. Talked to Bill about it.
Working on ready state stuff
Generated list equality methods
Struct IEquatable method implementation refactored.
AddDelta method implemented
GetDelta method implemented
Generating List Read and Write Methods
Created Unit Tests for GetEquals methods
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Fixed some generation errors, testing deltas
delta support for child structs
Mostly character select work