repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
StateSync
7 Years Ago
Fixed list initialization bug
7 Years Ago
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
7 Years Ago
More work, but still a non-compiling commit for now
7 Years Ago
7 Years Ago
More work but still not compiling. I promise the next commit will compile
7 Years Ago
Compiling again now
7 Years Ago
Assigning game mode character types
7 Years Ago
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
7 Years Ago
Send selected character ID properly
7 Years Ago
7 Years Ago
ItemContainerEntity
7 Years Ago
ItemTradingEntity
7 Years Ago
ItemProducer
7 Years Ago
7 Years Ago
Quick fix for character state mismatch
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
7 Years Ago
Move ISerializableStructUser to plugins
7 Years Ago
cherrypick
7 Years Ago
PlayerBelt delta
7 Years Ago
Player Inventory Delta
7 Years Ago
Fixed ItemManager using wrong references on Listen Server.
7 Years Ago
ItemManager instance fix. Stop client taking over the instance ref on listen server
7 Years Ago
waitingToSpawn bugfix
7 Years Ago
Game Over screen no longer used
7 Years Ago
Character rename
7 Years Ago
Adjust fists power
7 Years Ago
Force minimum show time for character select
7 Years Ago
Respawn refactoring
7 Years Ago
Fix character select min show time
7 Years Ago
Disable character select min time for now until it works better with everything else
7 Years Ago
Fix belt not showing on HUD on first spawn
7 Years Ago
Game mode trigger edit
7 Years Ago
Got tigger UI working properly between rounds
7 Years Ago
Move HUD network stats out of the way
7 Years Ago
InputMessageQueue doesn't use list any more.
7 Years Ago
Deleted some old protobuf code, converted some more serializers.
7 Years Ago
More tidy up
7 Years Ago
Better active player trigger checks that respect the Ready state.
7 Years Ago
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
7 Years Ago
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
7 Years Ago
2018
7 Years Ago
Deleted post fx plugins
7 Years Ago
Moved over to the new postfx stack
7 Years Ago
Fixed explosion bug, fixed broken shader, changed some postfx stuff
7 Years Ago
merge
7 Years Ago
BuildResult
7 Years Ago
Updated postfx and ui tweak