8,451 Commits over 2,131 Days - 0.17cph!
More character select UI work
Fixed a bullshit bug with list read / write generated methods.
Deltas now use operator overloads.
Lots of work on character select screen.
Minor stuff, fix user ID send bug
Don't multi-send ready message
- Add a warning for having no building manager
- Another character select edit
Character portrait images
Game now matches updated serialization format.
Added an inspector to AIMotor for debugging
Fix a pretty bad bug in NetworkEntity.RPC
Countdown UI now works properly and reliably, even if users connect during countdown etc
Fixed bug with adjusting state during CSP
Countdown handles start conditions no longer being met. Character select screen can show notifications.
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
Better vantage point system for players to see the level
Got bot support working again with the new game flow
Working on the round end screen
Players and bots select their characters again when new round starts
Making all screens show when they should, and never when they shouldn't
Character type stuff. Can't get the proto plugins stuff to compile so converting the new unique int ID to a string for character pre-init sends for now.
Fixing up the cops'n'robbers mode. Increase ragdoll alive time to 60s so it should never reasonably outlive respawn times.
Fixed issues with plugins project
Updating Inventroy System
Updating inventory system.