repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Light edit
7 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
7 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
7 Years Ago
Gang building signs now work on clients (not just listen server)
7 Years Ago
Added some really basic lighting to external gang signs
7 Years Ago
Gang map icons always show on map, even when there are no gang members
7 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
7 Years Ago
Parenting the safe to the gang HQ lets things come through in the correct order
7 Years Ago
Modified the old static gang list to work on listen servers with the new networking system. Fixes nav arrows not working in listen mode
7 Years Ago
Got score working again. Moving the angHQ script earlier broke it
7 Years Ago
Doll should be associated with the gang house it's dropped in, not the player's gang who dropped it!
7 Years Ago
Doll destroy NRE, clearing safes after every round
7 Years Ago
Handling dropping carried item on death
7 Years Ago
More cars
7 Years Ago
More UI tweaks, no longer setting time at the start of each round
7 Years Ago
Added a better description etc. for the game mode
7 Years Ago
ui
7 Years Ago
Sign lighting edit
7 Years Ago
Don't show nav arrow when close to target (basically when in gang building)
7 Years Ago
Fixed a glitch in ceiling light UVs
7 Years Ago
Cleanup
7 Years Ago
HH mode requires at least two players to start
7 Years Ago
Restore is isRunning console flag
7 Years Ago
Moved isrunning check so it actually works
7 Years Ago
IsRunning flag message for clients
7 Years Ago
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
7 Years Ago
Ready button edit
7 Years Ago
Now supporting draw results (more than one winner)
7 Years Ago
Let HH start with 1 player. Easier for testing
7 Years Ago
7 Years Ago
Round end summary screen now actually does something, supports custom text
7 Years Ago
Added short description for game modes, fixed the description being messed up on the countdown screen
7 Years Ago
Carryables get dropped a bit nicer. Starting items etc.
7 Years Ago
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7 Years Ago
tweaks
7 Years Ago
Show gang score results on the summary screen at the end of HH game mode
7 Years Ago
Changed character selection. Must select a character to continue. No ready button.
7 Years Ago
Character select now goes straight to countdown/waiting screen when ready
7 Years Ago
Countdown UI works properly with the new system, shows waiting reason
7 Years Ago
Updated waiting info text on character select and countdown screens
7 Years Ago
Proper auto-select if there's only one character option
7 Years Ago
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.
7 Years Ago
Minor spelling edit
7 Years Ago
Player labels color changes to match team, added arrow over pickups
7 Years Ago
chat enabled
7 Years Ago
Fixed build error
7 Years Ago
Fix for reload bug
7 Years Ago
Show different message on carryables if the interactor is already holding something and can't pick up
7 Years Ago
Make events, events