8,451 Commits over 2,131 Days - 0.17cph!
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
Gang HQ info now syncing to clients. Arrow works in HH mode.
Gang building signs now work on clients (not just listen server)
Added some really basic lighting to external gang signs
Gang map icons always show on map, even when there are no gang members
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
Parenting the safe to the gang HQ lets things come through in the correct order
Modified the old static gang list to work on listen servers with the new networking system. Fixes nav arrows not working in listen mode
Got score working again. Moving the angHQ script earlier broke it
Doll should be associated with the gang house it's dropped in, not the player's gang who dropped it!
Doll destroy NRE, clearing safes after every round
Handling dropping carried item on death
More UI tweaks, no longer setting time at the start of each round
Added a better description etc. for the game mode
Don't show nav arrow when close to target (basically when in gang building)
Fixed a glitch in ceiling light UVs
HH mode requires at least two players to start
Restore is isRunning console flag
Moved isrunning check so it actually works
IsRunning flag message for clients
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
Now supporting draw results (more than one winner)
Let HH start with 1 player. Easier for testing
Round end summary screen now actually does something, supports custom text
Added short description for game modes, fixed the description being messed up on the countdown screen
Carryables get dropped a bit nicer. Starting items etc.
Show gang score results on the summary screen at the end of HH game mode
Changed character selection. Must select a character to continue. No ready button.
Character select now goes straight to countdown/waiting screen when ready
Countdown UI works properly with the new system, shows waiting reason
Updated waiting info text on character select and countdown screens
Proper auto-select if there's only one character option
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.
Player labels color changes to match team, added arrow over pickups
Show different message on carryables if the interactor is already holding something and can't pick up