repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Clean up warnings
7 Years Ago
Don't need respawn hack anymore
7 Years Ago
Functional end-of-round overlay, and Countdown screen improvement
7 Years Ago
options UI
7 Years Ago
UI
7 Years Ago
Fixed build error
7 Years Ago
Renamed some files
7 Years Ago
Moved some mode stuff around
7 Years Ago
Merging carrying branch
7 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
7 Years Ago
tweaks
7 Years Ago
Working on Escape menu for game mode screens
7 Years Ago
Exclude all csproj
7 Years Ago
UI nav stuff
7 Years Ago
Build error fixes
7 Years Ago
Menu nav doesn't need the fancy framerate setting it had
7 Years Ago
Got rid of perf in hud and added it to the f8 menu
7 Years Ago
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
7 Years Ago
Gang signs working again
7 Years Ago
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
7 Years Ago
Fixed gang UI screens
7 Years Ago
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
7 Years Ago
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
7 Years Ago
More functional Welcome screen that allows setting name, icon, and description per game mode
7 Years Ago
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
7 Years Ago
Lots of UI tweaks
7 Years Ago
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7 Years Ago
Saving some partially-complete navigation stack work for posterity, but going to try something else
7 Years Ago
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
7 Years Ago
UI menu on a couple more screens
7 Years Ago
Fixed player hud getting stretched.
7 Years Ago
Added shader graph package
7 Years Ago
Fix bugs and add keyboard shortcuts.
7 Years Ago
Removed the hard-coded "You're a cop btw"
7 Years Ago
Countdown screen now shows real info
7 Years Ago
Working on end trigger for new game mode
7 Years Ago
Character select now allows selection via arrow keys
7 Years Ago
Fixed a bug with end of round overlay - it was actually only showing the winner on listen server. Now client is asking the server for the winner.
7 Years Ago
Fixed round winner name sometimes being clipped
7 Years Ago
Telling gang safes to start empty instead of getting their standard starting items
7 Years Ago
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
7 Years Ago
Have players actually join the gang they select in HH mode
7 Years Ago
Checking in stuff from yesterday
7 Years Ago
Pickups are shown on the game map
7 Years Ago
Notifications and events when doll is picked up
7 Years Ago
Rest of UI is now consistent.
7 Years Ago
whoops
7 Years Ago
Boilerplate for detecting which gang is holding which items.
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
Cash gets added to safe every 5 seconds