repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
Basic car audio in and working. Just needs some tweaks.
9 Years Ago
Car audio all working.
9 Years Ago
Merging car audio into Main
9 Years Ago
Removing errant Debug.Logs
9 Years Ago
Added skidmarks support
9 Years Ago
Merging skidmark FX branch
9 Years Ago
trim stuff
9 Years Ago
Trim generation
9 Years Ago
updated trim
9 Years Ago
Fixed missing skidmarks tex
9 Years Ago
trims updated
9 Years Ago
Car impact detection working on the client now
9 Years Ago
Final fixes for vehicles
9 Years Ago
slight trim fixes.
9 Years Ago
Trim placement completed.
9 Years Ago
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9 Years Ago
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9 Years Ago
new windows and doors
9 Years Ago
Trims now save, can now select different trims.
9 Years Ago
Merge
9 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
9 Years Ago
trim tool deleting
9 Years Ago
updated batachables
9 Years Ago
door 3 modified
9 Years Ago
building file
9 Years Ago
outdoor stairs added
9 Years Ago
Clamping X position to grid max.
9 Years Ago
NetworkEntities now only serialize components that are dirty.
9 Years Ago
9 Years Ago
Poolables now use IDestroyEvents
9 Years Ago
Added destruction handling to stuff.
9 Years Ago
Merged with networkupdates.
9 Years Ago
nuke
9 Years Ago
supressing errors
9 Years Ago
Project version update
9 Years Ago
Got my fancier test map back
9 Years Ago
Warning killing spree
9 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
9 Years Ago
Basic new character framework
9 Years Ago
New, very basic character framework with lots of TODOs
9 Years Ago
building additions
9 Years Ago
roof material fix
9 Years Ago
Let's not comment out vitally important stuff
9 Years Ago
Minor fixes
9 Years Ago
new windows and signs
9 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
9 Years Ago
CSP character work
9 Years Ago
updated trims and textures
9 Years Ago
Started updating player input.
9 Years Ago
Looking at buffering inputs.