8,451 Commits over 2,131 Days - 0.17cph!
Basic car audio in and working. Just needs some tweaks.
Merging car audio into Main
Removing errant Debug.Logs
Merging skidmark FX branch
Fixed missing skidmarks tex
Car impact detection working on the client now
Trim placement completed.
Trims now save, can now select different trims.
Roof, ceiling, floor, overhang materials are now saved.
Clamping X position to grid max.
NetworkEntities now only serialize components that are dirty.
Poolables now use IDestroyEvents
Added destruction handling to stuff.
Merged with networkupdates.
Got my fancier test map back
Split vehicle interface out into a separate partial class to match this project's coding style
Basic new character framework
New, very basic character framework with lots of TODOs
Let's not comment out vitally important stuff
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
updated trims and textures
Started updating player input.
Looking at buffering inputs.