8,451 Commits over 2,131 Days - 0.17cph!
new trims n textures n maps for trims
All Monobehaviours that implement IRPCReceiver and are attached to a NetworkEntity should now be able to receive RPC calls
Moved INetworkPlayer implementation to PlayableCharacter. Fucked a few other things up...
Basics of chaging NetCharacter to be a MonoBehaviour
Unneeded stuff now that they're MBehaviours
Moved my budget network emulator out into its own class. Some other minor fixes.
Fix bootstrap starting with car instead of character
Added warning banner to network emulator
Fixed issue with the variable delay interpolator where changes in the delay would "snap" characters or vehicles
Some initial work on vehicle interaction (entering vehicles)
Going home... Going through old input...
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
Merge from player input/motor branch
Merged vehicle file input changes that couldn't be done directly in the previous merge
Verchle structure changes merge
Character structural redesign
Merging for restructuring experiment.
Just moving vehicle files
Vehicle seat work, minor charater work
Making a little test to easily test this stuff.
lod2 updated and prefabbed objects
Added some temp character movement back in just for testing in this branch.
Vehicle interaction fixes
Moved some vehicle code from Cars to general Vehicles
buildings and level updated
Still testing to get it buttery smooth...
Connecting drivers to vehicles
Vehicles are no longer NetworkPlayers, just network entities
Basic entering and exiting vehicles working. Exiting vehicle boots player but camera doesn't follow correctly yet.