1,005 Commits over 518 Days - 0.08cph!
Add two PoolAnalyzerGetWrapper
Fix swing seats marking attackers hostile
Made anim effect test a bit stricter, found 8 more cases that would warn ingame
Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it
Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored
All tests pass
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
merge from satellite_crash_audio_fix
merge from improved_game_ui
merge from pooltable_networkrange_fixes
merge from storepage_bargames_media
merge from fix_submarine_oxygen_status
merge from metabolism_fix_3
merge from sculpture_dialog_close_fix
merge from wildlifehazard_nre_fix
merge from pool_leak_experiments
Fix regression with usemutexpool 1 leaking memory
merge from PlayerMaintainedMonuments
Fix splash-2 sound definition error
S2P Dome
merge from fix_reload_anim
merge from sculpt_admingui_fix
Fix some incorrect pooling in RentableShop and DeepSeaManager
merge from PlayerMaintainedMonuments
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
Satellite control computer no longer requires tech trash to power up, only aiming module
Satellite cooldown set to 18 ingame hours (1 real hour)
Launch site S2P
Crude production rate 9 > 6, collection interval 10s > 20s, works out to:
Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps
Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps
S2P Dome
merge from aiming_module_rename
Rename aiming module name + desc
Removed an old leftover horse debug log
merge from PlayerMaintainedMonuments
Fix gas station advanced vehicle part spawns clipping into the ground
merge from sails_culling_fix
Increased culling distance of sails
Fix a missing physics impact material on wood planks used in the water producer
merge from automated_testing
Resolve all of the cases
testlist
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
merge from vehicle_parts_crate_pass
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one
Removed low quality parts from it, only spawns medium
Made underwater labs vehicle crate and advanced vehicle crate prefab variants
Fixed the parts clipping on the model, and their quality now visually matches what's inside
Gas station S2P, manifest
https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
merge from water_wheel_gibs
merge from footstep_frequency_fix
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently