usercipeaXcancel

550 Commits over 396 Days - 0.06cph!

2 Hours Ago
testlist
6 Hours Ago
merge from fix_forceaddtoteam
6 Hours Ago
Fix another edge case with forceaddtoteam causing errors
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
2 Days Ago
Remove a rogue closing parenthesis in copypaste reply
2 Days Ago
merge from egghunt_top_rewards_fix
2 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
2 Days Ago
S2P all floating cities, to fix a missing material
5 Days Ago
merge from sethealth_fix
5 Days Ago
Fix debug.sethealth only working with integers, improve feedback
5 Days Ago
merge from harbor_build_block_preview_fix
6 Days Ago
merge from planter_reskin_water_fix
6 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
6 Days Ago
merge from server_browser_refresh_fix
6 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
6 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
6 Days Ago
Subtract the subtract
6 Days Ago
merge from main
6 Days Ago
Subtract 147919 merge from terrain_lower_fixes
7 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
7 Days Ago
Fix a test fixture convar
7 Days Ago
merge from main
7 Days Ago
testlist
7 Days Ago
Commit the .meta files that keep popping up
7 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
7 Days Ago
merge from new_texture_suffixes_naming_convention
8 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
8 Days Ago
Forgot to include it in the usage help string -.-
8 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
8 Days Ago
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8 Days Ago
merge from fillmounts_horse_fix
9 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
9 Days Ago
merge from main
14 Days Ago
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15 Days Ago
merge from networkgrid_iterationspeed_changes
15 Days Ago
Another null check in OnNetworkSubscribersLeave
15 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
16 Days Ago
merge from automated_testing
16 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
16 Days Ago
merge from main
20 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
20 Days Ago
merge from waterwheel_deployable
20 Days Ago
merge from door_knocker_guide_mesh_fix
20 Days Ago
merge from easter2026_dlc
21 Days Ago
merge from safezone_lootbag_fix
21 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
21 Days Ago
merge from automated_testing
21 Days Ago
Check isValid instead
21 Days Ago
Compile fix