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14 Commits over 0 Days - Infinitycph!

20 Days Ago
Fix another leak on domain reload
20 Days Ago
merge from main
20 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs
20 Days Ago
Manifest
20 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
20 Days Ago
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
21 Days Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
21 Days Ago
Fix another "Some objects were not cleaned up when closing the scene"
21 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
21 Days Ago
Disable pool.debug by default in editor
21 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
21 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
21 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
21 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode