branchrust_reboot/main/misc_logging_cleanupcancel
6 Commits over 0 Days - Infinitycph!
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile
Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Disable pool.debug by default in editor
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled
Hide "Prefab has a Poolable component..." logs behind pool.debug
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode