8,596 Commits over 3,256 Days - 0.11cph!
Get rid of PlasticSCM files from .vpks too!
Fix muzzle for HL2 Pistol worldmodel
Returning false in the callback passed to serverlist.Query will now cancel the query
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with
Started implementing NWVar2 proxies
Added missing file required by FreeType
More FreeType Linux and OSX error fixes
More FreeType build error fixes for OSX
FreeType build error fixes for OSX (again!)
FreeType, OSX, build, etc (i swear i'll get this thing to compile)
Force a cleanup of the OSX FreeType build since the current one is wrong
More blind fixing for OSX FreeType
More progress on FreeType rendering
Fixed build error on OSX caused by last commit