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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
mammoth run improvement made ik kind of work but still broken :( moved debug lines to checkbox
9 Years Ago
Zone is no longer a Manager Removed UIModal
9 Years Ago
Cleanup and comments
9 Years Ago
Removed AbilityManager, now handled by AIManager
9 Years Ago
Removed TriggerManager, EffectManager ported functionality to AIManager Removed BiomeManager and ported functionality to WorldManager
9 Years Ago
Renamed startup_scene to main Tweaks
9 Years Ago
Scene
9 Years Ago
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
9 Years Ago
Data
9 Years Ago
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
9 Years Ago
Spawner stuff, Zone+Ecology runs all spawners in children Added UnitSensor EC GroupSettings.Create fix
9 Years Ago
Merged from main.
9 Years Ago
DispenserEntityWrapper inherits DataParameters
9 Years Ago
Ported most resource stuff to dispenser
9 Years Ago
Cleanup
9 Years Ago
Comments
9 Years Ago
Split UDM.FilterBehaviourTargets up into two methods for clarity
9 Years Ago
Data
9 Years Ago
Unreliable triggers.
9 Years Ago
EntitySettings component validation cleanup ResourceSettings validation forces Dispenser component to be enabled
9 Years Ago
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
9 Years Ago
Intention plumbing in BehaviourChain
9 Years Ago
More plumbing
9 Years Ago
PlayerTaskManager was on the globals object and the Player, whoops.
9 Years Ago
Unit combat effect fix TribeStartArea.Populate positions fix
9 Years Ago
Movement effects tweaks, should result in more reasonable Stamina sim
9 Years Ago
Simplified ui test scene.
9 Years Ago
GUI scene
9 Years Ago
GUI moved to a seperate scene Removed Personality, because Traits Entity's no longer store lists of some components, everything is singular Zones are no longer parented to the World transform, because Unity scene management is nice now
9 Years Ago
Don't load the GUI scene if it's already loaded in the editor
9 Years Ago
Fixed tribe creation hookups
9 Years Ago
Hide the pubic bush when we put trousers on Resharper templates
9 Years Ago
Template update
9 Years Ago
Missed a bit
9 Years Ago
Better templates
9 Years Ago
Fix
9 Years Ago
animal dens boar update warthog in boar rig(needs to be setup as seprate animal) sabertooth has less polygons
9 Years Ago
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
9 Years Ago
Tried to make an audio component, but it doesn't work yet :(
9 Years Ago
Crafting Command stuff
9 Years Ago
Audio component now actually works, and I also actually included the new files this time around.
9 Years Ago
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
9 Years Ago
Let's just try casting an entity/unit component once per entity/unit.
9 Years Ago
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
9 Years Ago
Unit view audio settings on prefab Rename in StatMeasurementTriggerSettings
9 Years Ago
Made EntitySettings.OnEnable virtual Unit.Audio overrides base methods
9 Years Ago
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
9 Years Ago
Ported Unit+Morphs to a component
9 Years Ago
Fixed components not being stored properly (ended up being null) due to lack of reference on injection.
9 Years Ago
Make it compile