17,530 Commits over 1,614 Days - 0.45cph!
Reinstated crafting through radial
Animation UC animator behaviour references assigned in constructor, not init
Ripping out a bunch of commeted/crap code from PlayerCamera
moved some event music, changed some tags
added first versions of character creation UI sounds
deleted placeholder UI sounds
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Subtractive merge from 4321
PlayerCamera prefab values update
island 1 : moved tribe spawn, added 3 bear spawns
added rabbit and rabbit den
trying to fix rabbit idle
added rabbit den to map
added rabbit spawn to map
however you look at this previous checkin of this file was a mistake
fixed character creation loop
Reordered UnitMovementModes
Fixed bobbing camera issue and started tweaking grab movement.
Camera now follows terrain height better.
Camera can no longer be tilted underground
Changed the height sampling to maximum height to help against cases in which the camera clips through terrain.
Added tilt effect to close zoom.
TerrainBlendObject/TerrainWeatherObject cleanup
Den prefabs re-jigged, BMO component on root object, assigned materials that will be handled by the biome mat lib system
SpawnerEditor plus gizmo stuff
UI tinkering, unit camera stuff
Added camera test scene for trying to hunt down the camera bug.
Added an imperceptable bump to the camera test scene terrain. It works now.
PlayerCamera raycast workaround (keep last good height value)
Close fit shadow projection on High and Ultra
Fixed followTarget NRE in PlayerCamera
UnitCameraWidget progress
Unit portrait camera stuff
Confidence in Decision no longer use enumerator like it had to with a queue for cancellation history.
Scoring for cancelled goals now traverse the entire goal history.
Unit portrait camera progress
nothing to write home about
BehaviourChainElement.Entity is now "optional", as is the Behaviour constructor's Entity parameter
Started adding camera modules and input modules.
Movement effects fixes (movement types enum fucked up the data)
Minor Player Task cleanup
EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet)
Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
Tilt now plays nicely with zoom (only keyboard for now).
Added more filtering options in BehaviourChainWrapper
Added orbit back in and fixed double click camera move.
Removed DispenserItemFilter from TakeFromDispenser Action
AI Designer : added module creation, improved module selection and node editor hookups
Added some new AI modules, assigned to various Units
Player camera prefab tweaks, reduced clip plane