17,530 Commits over 1,614 Days - 0.45cph!
UnitSettingsEditor Desires exposure
DesiresParameters is serializable
Fixed temperature level trigger set to the wrong value
Fixed VisualFX positioning mode being wrong on campfires
Added some AI stuff for territories.
groundwork for better fires status and firelighting
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
turned on animation import on fires
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
updated spits assigned correct animations to spit override controllers
Campfire .Machine animation param data
no more massive campfires
Campfires don't require any construction for now
resting properly co-exists with awake
Exhausted walk speed for frankie
Group Views (and therefore also territories) now spawn in the right place
improved spear throw anim for petur <3
Somewhat fixed stat considerations and added a couple more things to territory AI
Fixed attack range being hidden in non-ranged attacks
bear attack was missing event
added triggerAlert to make the animals look around and search for danger
added triggerAgro to make the animals look angry when they find danger
improved bear limp and exhausted anims
Misc cleanup, classes to files
added a two more standard attack variations and a pounce variation that should work with root motion
attackTrigger01
attackTrigger02
attackTriggerPounce
BehaviourChain Injector elements. Editor, DM and data setup.
Social Participant Interaction set assignment via Injectors during DM
AI Designer GUISkin improvements
SocialInvitationSenderSelector, data tweaks
Debug unit spawn group position fix
AttacUnit Action state handling
Unit.Combat and projectile event cleanup. Fixes issues with missed projectiles causing callback hangup in AttackUnit action
Added hitboxes to the combat dummy Unit
made bear have a scary face when in combat
made the eyes look tired or injured where applicable
Dummy hitbox again apparently
Temperature Vital and CurrentValue simulator (ambient + insulation)
ActionSettings.BreakImplementation
Better End + Break impl in SetDestination
Minor tick method name consistency changes
Fixed Temperature Vital getting bad max value from simulator
Merged Exclusivity/Blocking capabilities in Interactions (accessible through InteractionSettingsWrapper).
Implemented blocking for Take All interaction on Berry Bush resource's dispensers.
Fixed SmartObject Interaction Positions states being improperly handled by SetDestination Actions (BEF-278)
missing mammoth animations such as new attacks, limping, exhausted, agro and lookaround. Some still need lots of love
Units should now get highest navmesh priority when arriving at interaction positions
Added skill gain activity and fixed some stat events.
Re-enabled unit activity notifcations.