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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Added some force to the ragdoll upon death based on direction and strength of hit
9 Years Ago
missing boar/warthog anims and HIT_ boxes
9 Years Ago
Sanity Check for valid state of Actions list and that CurrentElementIndex is within the Actions list's range in Action Chain after error report.
9 Years Ago
Some more information in the error log.
9 Years Ago
Temporary workaround (but error log is still active) for a situation where an Action Chain's state is kind of weird (Attack's current element index can somehow get to the value of 4 when the action chain's list of action is of the count of 4.
9 Years Ago
made some anims loop
9 Years Ago
1st iteration of opening theme music added
9 Years Ago
Added 3 new senses stats and tidied up stats import a little.
9 Years Ago
animated collision mesh for selection test on building tent animalskin with meshname selection_collision
9 Years Ago
Player interaction now only raycasts to the Interactable layer EntityView and derived types handle auto-generation of interactable triggers (with the exception of buildings) Combat, Projectile and ActionChain event cleanup Speedtree reimport
9 Years Ago
rebuilt animal skin view prefab
9 Years Ago
Recreated all the prefabs in the world apparently UnitView auto capsule collider gen
9 Years Ago
Player interactable mask fix Stop UnitVIew disabling root collider in SleepRagdoll
9 Years Ago
Save
9 Years Ago
ItemView interactable trigger gets x 1.25 size
9 Years Ago
Yet more stats!
9 Years Ago
Fixing decor foliage prefabs having navmesh obstacbles and no BMO component
9 Years Ago
Fixed by UNITY_EDITOR ifdef
9 Years Ago
added knife item and temp knife icon
9 Years Ago
knife.asset has changed, must have not got all data saved before checking in last checkin
9 Years Ago
added unitdeadstate to dying as a quick way to make it bypass the dying anim, I didnt want to remove it as it would break the links in all the override controllers and may add back in later
9 Years Ago
Added some senses related stuff to certain effects.
9 Years Ago
Moving all EntityView Interactable collider setup to editor side view creation utility classes (now static, moved out of EnitySettingsEditor types)
9 Years Ago
Misc editor refactoring. EntityViewEditor parity with some debug tools display
9 Years Ago
Remaining entity view creation/update code moved to util classes EntitySettingsEditor view management improvements and bug fixes
9 Years Ago
New perception calculations (probably need a lot of tweaking)
9 Years Ago
trying to fix ragdolls going crazy (not much luck)
9 Years Ago
Projctiles ignore anything on the Units layer that isn't a hitbox (hack)
9 Years Ago
Merge from desires refactor, more desires refactoring (mostly filtering) Removed the notion of desire "types" (Attain/Retain), instead just use fulfillment state as the same indicator. DesireTypes now refers to the derived types themselves (Item, Building)
9 Years Ago
Save
9 Years Ago
Merge
9 Years Ago
Started splitting SetDestinationSettings
9 Years Ago
Manual merge of action state changes from 5.4 branch because plastic is a dick
9 Years Ago
Deleted unused impregnate ability, fixed some missing actions
9 Years Ago
Added data validation to BaseBehaviourPlanSettings
9 Years Ago
replaced female select vox
9 Years Ago
AIDesigner cleanup, layout class
9 Years Ago
replaced and added female vox deselects
9 Years Ago
Added Desire creation support to BehaviourChain Selector elements, exposed via editor and handled by UnitDecisionMaker (no longer hooked up in DSE/DecisionContext) Desire no longer stores DesireParameters, instead derived types store data as properties Removed IDesire interface since base Desire no longer requires generics
9 Years Ago
Desire creation allocation avoidance in actions Fixed UnitViewUtility not updating prefabs from source correctly Audio file metas
9 Years Ago
Added SEGI beta
9 Years Ago
Desires data properly assigned in Unit.Desires.AddDesire
9 Years Ago
Desire.Equals overloads compare DesireParameters rather than Desire
9 Years Ago
Desires debug
9 Years Ago
ActionState reset handling/cleanup Fixed Wait Action state handling causing errors
9 Years Ago
Clamp Unit senses radius to 75, fixed scale of the trigger itself
9 Years Ago
Some minor cleanup to the combat ability selector code and a suggestion/comment.
9 Years Ago
made ragdolls stop glitching when scale is not 1 add force to correct bone from correct distance in ragdoll when hit by arrows(has some other problems)
9 Years Ago
Temp caching target for slightly better readability.
9 Years Ago
Removed range check for ranged attacks when shooting.