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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
DataEditor now remembers which tab you had open between session/compiles etc
9 Years Ago
Resharper-ed a bunch of un-used directives Fixed a bad return in Filters.DispenserFilter Fixed IsRequiredToolCondition returning early in TargetBuildingBlackboardItem Mode
9 Years Ago
Skill level def values, editor sorting
9 Years Ago
Removed duplicate global trigger eval flag
9 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
9 Years Ago
Fixed errors
9 Years Ago
Remvoed IActivity
9 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
9 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
9 Years Ago
added drum item, animations and is drumming bool
9 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
9 Years Ago
Only Units run stat simulators (for now)
9 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
9 Years Ago
Cleaning up stats
9 Years Ago
More
9 Years Ago
Tweaks
9 Years Ago
crying anims to the crying emote
9 Years Ago
More stats refactoring. Added IStat, as base Stat uses generics for definition type Current Stat cap modifier is held by Stat.ActiveCapModifier in place of the IsCapped bool from previous iteration
9 Years Ago
Hopefully fixed NRE when attempting to join a no longer existing collection
9 Years Ago
Expose SensesParameters.LayerMask, Senses pulls directly from data instead of caching
9 Years Ago
CanPerceiveUnitsSettings switches on the Unit type instead of if/else
9 Years Ago
CanPerceiveUnitsSettings implements Evalute(entity, blackboard) overload GoalPlanVariant.SimTick returns if IsActive == false
9 Years Ago
Spawner component refactoring/cleanup. Added align to normal, layermask support. Added more options for GetGroundHeight/Normal to VectorUtility DataEditor becomes DataBrowser DebugTools lock selection button
9 Years Ago
Water splash fx material uses lit alpha blend shader
9 Years Ago
happy tripping laughing
9 Years Ago
chagned hand positions in happy anim
9 Years Ago
tribal drumming loops added
9 Years Ago
Stat fields + defaults in IsWithinPerceptionRangeSettings
9 Years Ago
Removed Stat.CappedMaxValue, MaxValue handles caps itself
9 Years Ago
Fixed approaching targets in combat
9 Years Ago
More tweaks to approaching in combat
9 Years Ago
Stat modifiers can now target max or current value Fixed "minipulation" typo in all the things Fixed IsWithinPerceptionRangeSettings not checking the right stats Other refactoring
9 Years Ago
BaseEntity physics cleanup Fixed bad casting in Stat+Properties
9 Years Ago
Effects now support keyword replacement in their descriptions
9 Years Ago
Data save
9 Years Ago
Fixed NRE in EntityView.OnDrawGizmos (cloned views)
9 Years Ago
Fixed bad path in SceneLoader
9 Years Ago
MusicManager fix
9 Years Ago
Added Unskilled SkillLevel Removed SkillRequirement Fixed ResoruceTypeDefinition fuckup
9 Years Ago
TickableEntity abstract
9 Years Ago
Combat Ability Selector logging
9 Years Ago
Editor tags
9 Years Ago
Asset "enum" drawer has a select button again Improved Dispenser interactions drawer
9 Years Ago
Fixed Resource interaction skill usage
9 Years Ago
Fixed more skill usage data
9 Years Ago
Weapons data balancing
9 Years Ago
tortoise rename morphs to nutition
9 Years Ago
missed from last checking, tortoise idle (hasnt really changed)
9 Years Ago
Merged from Socials branch (Breeding).
9 Years Ago
Progression data tweaks