17,530 Commits over 1,614 Days - 0.45cph!
freezing hot and cold emotes
Fixed Triggers grouping in DataBrowser
ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
ECS tick only removes old components once a complete tick has been completed
Don't tick components on destroyed entities
EntityManager.Tick tweaks
Cleaned up some Triggers.
Added crossfade to MusicManager.
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger
Desire related mood Effects no longer expoed to player
Music now fades out rather than crossfades, and other music tweaks
Effect descriptions keywords support
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
Reproduction data tweaks for testing, minor ticking cleanup
Perception refactoring and senses trigger
Fixed babies not being correctly spawned and held by the mother after birth
Reproduction data tweaks for most animals
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
split child in to male and female
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Unit age/gender scale data moved to Aging component parameters
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
deer yooth material update - deer yooth material update
this merge.....
revert because my merge broke it
elder female view model properly setup (to use the regular adult) so no longer uses the child
missed files from last checkin
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
Waking up from sleep tweaks
boar child and clicked ragdoll button on deer as I forgot for last checkin
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
made the staring in to infinity part of tripping animation last longer
Tweaked noise levels: People should no longer wake up from everyone else snoring
Hooked up missing game start trigger
Merge from accidental yet aply named branch
Fixed AssetMenu not grouping things correctly.
ActionSettingsWrapperDrawer uses AssetMenu
Editor tweaks, desire drain data (unused)
Scorching effect now shows in UI
Added UnitClassCondition
First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
fixed beard clipping
better hot animation
gui sound import settings
Cache player components because why not
UIWidget base tweener functionality