17,530 Commits over 1,614 Days - 0.45cph!
Mushrooms not scored for DM
DietDefinitions asset type for mapping UnitDiets enum values to data (food types)
Fixed RadialMenu positioning being shite
Added Food Type definition
Food Type Definition data pass
Removed audio stuff from player controller, now just calls into the UI sounds system
Renamed gui_radial_x sounds, since they are not only used for the radial menu
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
made children models work, was really broken :|
added new children hair
Fixed insanely slow asset menus
UI tinkering
Player commands now set movement speed
PlayerController unit sphere cast is no longer anthropocentric
Put waiting back into movement interaction
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
The Small Wooden Hut is now in the starting pool
Knife renamed to HandAxe, now in starting pool
Fixed a bunch of bad skills data on items
Skill Use refactored and hooked up to buildings
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
disconnected light wrapping for now to stop the weird white at night bug
Building AI Module tweaks
Merged Relationship Opinions branch to Main.
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Make ConsiderationSettingsWrapperDrawer great again
Fixed InteractionTriggerSettings NRE
Formed an opinion on escape key usage.
Formed an opinion on janky speed controls
Quitting is now an option
Formed an opinion on how to fix the time controls in a more satisfactory manner.
put the animator bool name back
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
Radial button prefab error fix
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Relationships debug actually shows us data
TribeMemberActivityTriggerSettings flagged Music
Fixed event music only working once.
apparently I made changes
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar.
Also a bunch of other misc editor fuckery.
Things now show up in the data browser again
Combat Ability selection tweaks
tweaked some weapon ranges and procs