branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
file name changes
9 Years Ago
chat sounds added to anim
9 Years Ago
missed a bit
9 Years Ago
edit
9 Years Ago
new unit sound type
9 Years Ago
social point sfx added to anim
9 Years Ago
stone hut requires 4 pelts 213 stones 21 sticks
9 Years Ago
Delete duplicate module, added DataAssetUtility for testing
9 Years Ago
Nuked some crap from DataAssetUtility
9 Years Ago
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
9 Years Ago
Editor tweaks
9 Years Ago
AI Designer toolbar button fixes, added global editor help toggle
9 Years Ago
Data tweaks, goal confidence multiplier 0,1 not 0,2
9 Years Ago
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
9 Years Ago
DSE logging + confidence cleanup
9 Years Ago
Fixed GoalPlan confidence changes not applying in the AI Designer
9 Years Ago
Use normalized direction in Senses LOS checks Shader variants
9 Years Ago
HumanView look rotation nan/inf check, via new QuaternionEx
9 Years Ago
Fixed player created desires not actually getting the right weight
9 Years Ago
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
9 Years Ago
Unit portrait cameras use CameraType.Preview Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
9 Years Ago
9 Years Ago
9 Years Ago
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
9 Years Ago
Spears almost being picked up
9 Years Ago
Removed SmartObject.ScoreForDecisionMaking bool, usages replaced with the base EntityComponent.Enabled flag check. Projectiles have their SmartObject components disabled during flight
9 Years Ago
Editor updates
9 Years Ago
Removed extra Abilties from GoalPlan.Attack
9 Years Ago
Breed now is based purely on Collaboration rather than Socials (and seems to work!). MakePregnant action now targets CollaborationRequest BB key rather than Socials.
9 Years Ago
Removed DecisionLayers enum, touched all the things Moved BeforeEditorLayout.AssetMenu to it's own class
9 Years Ago
Improved Condition/Consideration drawers context awareness for AssetMenu filtering
9 Years Ago
Tweaks
9 Years Ago
AI data tweaks
9 Years Ago
DecisionMaker fallback decisions cleanup, fixed blackboard buffer being reset incorrectly
9 Years Ago
building building wip building shelter
9 Years Ago
Fixed CommandTrigger.Assign not correctly assigning command description text to the TooltipElement when applicable
9 Years Ago
Fixed DebugTools entity selection menu being created continiously, now only happens after button press
9 Years Ago
Profiler tweaks, BaseEntity.DebugName cache
9 Years Ago
Weapons now add an effect when carried
9 Years Ago
a couple of NRE fixes
9 Years Ago
Fixed crafting menu buttons not being updated correctly
9 Years Ago
Fixed buildings and "None" desire text
9 Years Ago
Fixed bad "none" text in AssetMenu
9 Years Ago
Item effects stuff
9 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
9 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
9 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
9 Years Ago
centralised input and eating of inputs in PlayerController
9 Years Ago
Moved more things to mouse up
9 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed