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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Different degrees of hunger
9 Years Ago
Merging TriggerSettingsWrapper into one class
9 Years Ago
9 Years Ago
Consolidated trigger events a little, adding new TriggerEvent event type Improved trigger wrapper/list editor drawers
9 Years Ago
Fixed inverted triggers
9 Years Ago
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
9 Years Ago
Reproduction tweaks
9 Years Ago
Rebaked island1 navmesh
9 Years Ago
Version stuff
9 Years Ago
NRE fix, island1 water + height maps
9 Years Ago
Janky debug IMGUI start game button to give time for VS debug hookup
9 Years Ago
conversation + anim
9 Years Ago
combat music fade edit
9 Years Ago
other fade edits
9 Years Ago
Fixed player created goal plans not actually being flagged as such
9 Years Ago
tidied up previous fix a little
9 Years Ago
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear) Added VisualFXManager
9 Years Ago
more convos added to anims
9 Years Ago
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
9 Years Ago
Waiting for thrown weapons should now work properly
9 Years Ago
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
9 Years Ago
Senses no longer ignores entities that are flagged as non-interactable
9 Years Ago
Re-enabled collections for Herd type groups (Deer)
9 Years Ago
AI tweaks to make fleeing happen when it should
9 Years Ago
Let's not spawn everything twice. Unit collection radius back to the good old fashioned way.
9 Years Ago
Some minor tweaks
9 Years Ago
Collections fuckeries
9 Years Ago
Let's not confuse Tortoise and Deer corpses.
9 Years Ago
Exposed Debug Color for UnitCollections to editor.
9 Years Ago
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
9 Years Ago
If the Entity is destroyed (in debug tools) then set it to null explicitly.
9 Years Ago
Moved some things around in UnitCollection, no functionality changed
9 Years Ago
SetDestination tweaks, fixed a bad Gizmos and overlay debug improvements
9 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
9 Years Ago
Gizmos
9 Years Ago
AI related asset label validation
9 Years Ago
Better labels validation
9 Years Ago
cringey female placeholder chatting added
9 Years Ago
missed some
9 Years Ago
convo levels
9 Years Ago
ConsiderationSettings.Response is now virtual, has access to DecisionContext and Blackboard Added UnitSleepTimeConsideration which is basically TODConsideration but pulling the inputs from the UnitSettings.Physiology data Addded TimeRangeParameters, TimeRangeUtility and editor drawer More labels and a bunch of assets validated with old fields removed etc
9 Years Ago
Missing meta
9 Years Ago
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
9 Years Ago
More debug drawing stuff
9 Years Ago
sleep time consideration should actually work now
9 Years Ago
CalculateConfidenceScore profiler hooks + some editor tweeaks
9 Years Ago
consumables pass
9 Years Ago
UDM layout/formatting tweak ProcEffectParamatersDraw.GetPropertyHeight fix foreach removal in Player.Update/LateUpdate
9 Years Ago
Debug tweaks
9 Years Ago
more consumable tweaks