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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
More Units folder summaries and cleanup.
9 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
9 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
9 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
9 Years Ago
added comments to animal shader
9 Years Ago
atmos 32
9 Years Ago
UnitManager summaries.
9 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
9 Years Ago
meta file had changed.... and merge
9 Years Ago
More Units folder summaries and cleanup.
9 Years Ago
save
9 Years Ago
atmos 32 edit
9 Years Ago
Building upgrade events cleanup, removing old flags enum
9 Years Ago
Building events cleanup, comments
9 Years Ago
Fixed editor NRE
9 Years Ago
Validate unique asset ids on save
9 Years Ago
DataAssetEditorUtility menu item validation + rename
9 Years Ago
Ported validator from other proj
9 Years Ago
Buffalo id reset
9 Years Ago
Validation tweaks
9 Years Ago
Fixed dynamic shadow distance not updating
9 Years Ago
Water shaders fixes, global clamp value set in world manager config
9 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
9 Years Ago
More
9 Years Ago
Updated ASE to 0.3.2 dev001; fixed underscore added on global props Updated water_body_ASE
9 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
9 Years Ago
Shader global prefix
9 Years Ago
Building structural stats are updated as upgrades are completed
9 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
9 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
9 Years Ago
Editor tags, event null checks
9 Years Ago
Event revert because appaerently death
9 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
9 Years Ago
Reflection for entity component drawer stuff, Traits drawer has UnitSettings passed in
9 Years Ago
Compatability matrix WIP.
9 Years Ago
Misc
9 Years Ago
Pretty dank compatibility matrix editor.
9 Years Ago
the trait matrix is now defined on a config object rather than in TraitsParameters
9 Years Ago
BiomeMaterialObject on foliage prefabs Filter out entities that don't creative their own views in debug spawning list
9 Years Ago
Removed Blackboard deconstructor
9 Years Ago
Updated nav mesh components and post processing
9 Years Ago
Misc comments crap
9 Years Ago
UnitCollection profiler hooks
9 Years Ago
Removed callback from TakeFromDispenser, uses time comparison in SimTick instead
9 Years Ago
AI events to System.Action
9 Years Ago
new animal sfx
9 Years Ago
placeholder sounds removed
9 Years Ago
mammoth sfx
9 Years Ago
More work on the traits matrix, doesn't save though :(
9 Years Ago
Traits matrix now actually appears to be working.