17,530 Commits over 1,614 Days - 0.45cph!
Fixed the radial menu for buildings showing upgrades that are currently being constructed
Fixed bad upgrade description text in radial
Exposed structural stats/parameters for upgrades in BuildingSettingsEditor
Fixed missing retunr in EntitySettingsEditor.DrawCustomField
UnitView angular motion calc is no longer culled
Summaries for some UnitComponents.
resaved animal shader with latest version
Reverted to less insane post, metas.
removed some shader forge shaders
WIP object to requirements mapping for buildings in game
BuildingEditor cleanup
More building system improvements
renamed and resaved shaders as now no need to specify ASE over SF + merge
Double right click to move
Perception and Roles summaries and cleanup.
renamed buffalo to bison (trying to)
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition
EntityManager cleanup
Debug spawner improvements
Renamed destruction method in EntityManager
Relationships summaries and cleanup.
Rename of FriendFoe relationship opinion to AttractionRepulsion.
Fixed an MRE caused by convoluted VisualFX destruction
Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition
Fixed hanging Unit references in UnitView after destruction of the parent entity
Fixed a bunch of weird human animation lengths (frankieh please review)
Effect triggers optimisation and cleanup
Effect trigger evaluation profiler samples
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
Fixed some bad input states in playerController (can cancel building placement position again)