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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
more animals
9 Years Ago
Fixed the radial menu for buildings showing upgrades that are currently being constructed Fixed bad upgrade description text in radial Exposed structural stats/parameters for upgrades in BuildingSettingsEditor Fixed missing retunr in EntitySettingsEditor.DrawCustomField UnitView angular motion calc is no longer culled
9 Years Ago
Summaries for some UnitComponents.
9 Years Ago
Merge from water.
9 Years Ago
Assignments.
9 Years Ago
Mat stuff.
9 Years Ago
resaved animal shader with latest version
9 Years Ago
Reverted to less insane post, metas.
9 Years Ago
more animal sfx things
9 Years Ago
moar
9 Years Ago
Damage shader port
9 Years Ago
animal sfx
9 Years Ago
Eye shader port WIP
9 Years Ago
goat stuff
9 Years Ago
moose stuff
9 Years Ago
seal sfx
9 Years Ago
rewritten animal shader
9 Years Ago
update animal materials
9 Years Ago
removed some shader forge shaders
9 Years Ago
Building editor WIP
9 Years Ago
WIP object to requirements mapping for buildings in game BuildingEditor cleanup
9 Years Ago
More building system improvements
9 Years Ago
renamed and resaved shaders as now no need to specify ASE over SF + merge
9 Years Ago
new bird ambience added
9 Years Ago
bear sfx to anims
9 Years Ago
bear sfx to anims
9 Years Ago
audiobundles.com
9 Years Ago
boar sfx to anims
9 Years Ago
Double right click to move
9 Years Ago
Prefab
9 Years Ago
boar anim
9 Years Ago
Fixed before skin shader
9 Years Ago
Perception and Roles summaries and cleanup.
9 Years Ago
renamed buffalo to bison (trying to)
9 Years Ago
missed from last checkin
9 Years Ago
bison sfx to anims
9 Years Ago
deer sfx to anims
9 Years Ago
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition EntityManager cleanup Debug spawner improvements
9 Years Ago
Renamed destruction method in EntityManager
9 Years Ago
Relationships summaries and cleanup. Rename of FriendFoe relationship opinion to AttractionRepulsion.
9 Years Ago
Moar summaries.
9 Years Ago
Fixed an MRE caused by convoluted VisualFX destruction Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition Fixed hanging Unit references in UnitView after destruction of the parent entity Fixed a bunch of weird human animation lengths (frankieh please review)
9 Years Ago
Effects tweaks
9 Years Ago
Effect triggers optimisation and cleanup
9 Years Ago
Effect trigger evaluation profiler samples
9 Years Ago
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
9 Years Ago
Forgot to save a file
9 Years Ago
Fixed some bad input states in playerController (can cancel building placement position again)
9 Years Ago
wolf anim sfx
9 Years Ago
more wolf stuff