17,530 Commits over 1,614 Days - 0.45cph!
Testing singular building goal
DesireWeightConsideration tweaks
DesireWeightConsideration weight scaling modes
Removed player commanded building goal
No ground radial movement shit
made radial menu really snappy
Cleaning up AI data
Deleted ItemGathering module
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Set the desire weight considerations to be the correct types
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items.
Deleted some unused goal plans
MachineProcess calls AddItem on load
Fuel to effect hour callback safety
Machine process persistence fuckeries, CookCookable cleanup
Buildings destroy items on deposit, because fuck it
Large and small template carcass items
PlayerController saves selected entity
improvements to visual persistence of buildings
Building construction state cleanup
UnitGroupSupportsCollections NRE check
Fixed units not being destroyed on death when no corpse item template is defined
decay should now display visually
Fixed AI decision log not working after playmode changes
Null construction state in ConstructionOnMinuteCallback when we're done eating
Fixed NRE when adding an upgrade
BuildingConstructionState.IsActive used instead of nulling to prevent animaton issues
Fixed Building.AddBuilder checking the wrong state...
Added IsActive checks to ConstructionState null checks
Various corpse data, editor util
BaseEntity persists parent references
Building upgrade persistence WIP
Buildign upgrade persistence now seems to work
Entity component data copy editor util
Fixed hints videos not playing when you page through the UI
fix for accidental debug change in building shader where I limited the construction value to 10 instead of 255
another building shader bug fix, this time to stop the next item appearing before its time
Fixed NRE in DebugTools spawning
reexported buildings with a blender version that fixed the bug with vertex colours stretching issue
Fixed various issues with corpse creation, cleaning up related code.
Fixed people not knowing that others have died
Fixed error in UnitPortraitManager when player has an animal selected in the editor