branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
8 Years Ago
male vox files added
8 Years Ago
assets and controller for rolled up animal hide
8 Years Ago
removed isCarried
8 Years Ago
Tooltip alignment, radial menu polish Behaviour widget cleanup
8 Years Ago
Fixed divide by 0 in TakeFromDispenser action Improved filtering displaying in GoalPlanSettingsEditor Removed unused ItemStates enum Items carried animator bool
8 Years Ago
Better collider creation/processing in EntityViewUtility Remade animal hide item view
8 Years Ago
Fixed a thing
8 Years Ago
Let's not try to peek into an empty queue.
8 Years Ago
animal hide ap data
8 Years Ago
hacked projectiles to work
8 Years Ago
angle hack now goes to 0 to give long range shots a chance of hitting
8 Years Ago
Fixed some issues with animal idle AI
8 Years Ago
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
8 Years Ago
Version++
8 Years Ago
bear meat values
8 Years Ago
Hints widget will automatically show on first run (and in editor every time for now sorry) ActionChain cleanup
8 Years Ago
rabbit carry
8 Years Ago
Cleaned up desire removal, added Desires.ClearAllDesires
8 Years Ago
Fixed Effects never ticking removal action chains
8 Years Ago
made turtle not fall though the floor when dropped, but will break next time view is remade
8 Years Ago
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
8 Years Ago
PlayerProgressionWidget shows AI unlocks, audio support Added contextual hints, pull hints text from files
8 Years Ago
Various
8 Years Ago
Merged in Time Range refactor
8 Years Ago
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
8 Years Ago
made meat mushrooms and berries nutritious
8 Years Ago
Protected the Animator setter in EntityView.
8 Years Ago
Meat scales, less meat from deer
8 Years Ago
Fixed corpses having their own view cached as embedded projectile on init
8 Years Ago
Meat scales
8 Years Ago
Hopefully fixing some shit with effects listing
8 Years Ago
More icons in effects list pool
8 Years Ago
Fixed NRE
8 Years Ago
Version++
8 Years Ago
Quality settings ultra default
8 Years Ago
Fixed Items.RemoveItem NRE
8 Years Ago
Fixed issue with translation of time range values
8 Years Ago
Time range compile fix, hints text tweaks
8 Years Ago
Couple of rare NRE catches
8 Years Ago
Minor ActionChain cleanup
8 Years Ago
Fixed portraits not working after game restart
8 Years Ago
Added BuildingConstructionStateConsideration
8 Years Ago
Desires.ClearPlayterCreatedDesires supports a list of exempt desire types PlayerController.ExecuteBuildingCommand doesnt clear existing Building or BuildingAction
8 Years Ago
Removed most foods from procedural spawns, added hand placed spawns to island01 Added new considerations to building AI module goal plans, people will now prioritise buildings that are nearer completion,or require fewer resources Target filters can now filter for interaction plans on the target entity, fixes a lot of cases where the AI would repeatedly fail to find a valid target for a given behaviour (gathering especially) Target filter editor improvements for the above ^
8 Years Ago
Island1 spawn tweaks, added wolves. Fixed NRE in UnitSpawner when assigning a pre-exiting building view as the base Fixed error in TimeRangeParametersDrawer
8 Years Ago
Missed a )
8 Years Ago
Fixed UnitIsBeingAttackedCondition not overriding all required methods to be used as a break condition for goal plans
8 Years Ago
Hints UI stuff only shows in editor if we're flagged as BehaveAsStandalone
8 Years Ago
Fixed contextual hints showing in editor when not behaving as standalone