branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
island01 tweaks build settings
8 Years Ago
DecisionScoreEvaluators now hold a list of ConsiderationGroups, groups are all evaluated with the best being used in the score Touched every asset holding a DSE
8 Years Ago
comments
8 Years Ago
Shelter goal scoring groups, data save
8 Years Ago
Fixed InteractionPosition.CheckIfBlocked using incorrect layer mask
8 Years Ago
Decreased sitting by fire momentum drain rate
8 Years Ago
UnitFlags events are now 2 separate events for setting and removal
8 Years Ago
Added ToggleUnitRagdoll Action Added some Disabled Unit flag gating to Senses, Agent Fixed ECS ticking disabled components
8 Years Ago
Agent disabling when people are disabled or dead
8 Years Ago
save
8 Years Ago
Added missing actions assets from last commit Human tooltips prioritise critical effects
8 Years Ago
Data
8 Years Ago
Removed some placeholder effects
8 Years Ago
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
8 Years Ago
Merge from attachments branch
8 Years Ago
Pause time during building placement
8 Years Ago
Unit animation disabled after death
8 Years Ago
Fixed campfire not taking fuel Fixed portraits for disabled/dead units matching rotation of ragolls
8 Years Ago
Fixed game staying paused when building placement is cancelled Debug spawner spawns items with some more Y offset
8 Years Ago
Another debug spawn fix
8 Years Ago
Stats component disabled on unit death
8 Years Ago
Morale threat map calc ignores dead units
8 Years Ago
Physics and weight data consistency, unit view rigidbody settings fuckery
8 Years Ago
human isBeingCarried
8 Years Ago
changed pose of isBeingCarried so its probably not as bad without offset
8 Years Ago
human vox updates
8 Years Ago
WIP carry unit action Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
8 Years Ago
shivering SFX
8 Years Ago
grass bed
8 Years Ago
made grass bed buildable
8 Years Ago
Added scared and not scared effects
8 Years Ago
Unit carrying / attachable progress
8 Years Ago
DropUnit action calls EnableRagdoll
8 Years Ago
Portrait widgets material instancing fixes
8 Years Ago
Save
8 Years Ago
wolf anim tweaks
8 Years Ago
Dead flag checks on interiors and unit collections Disabled Unit/Unit physics collisions
8 Years Ago
better placement of being carried anim
8 Years Ago
ConditionUtility consistency
8 Years Ago
death SFX stuff
8 Years Ago
Fixed retarded removal bug in Senses
8 Years Ago
Added fear manipulator tick simulator
8 Years Ago
craftable hide bed
8 Years Ago
turtle ow SFX
8 Years Ago
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling Survival game mode shit, starting starts moved to the game mode def, added some randomisation Testbox things
8 Years Ago
merge Stat Simulator rework to main.
8 Years Ago
Stats tick their own manipulators
8 Years Ago
Stat.TickOnMinute null check
8 Years Ago
Effects cleanup Wearable parameters holds a list of stat manipulators
8 Years Ago
Wearable fix