17,530 Commits over 1,614 Days - 0.45cph!
Added new sleep module for bears
Clear InteractibleControllers in PlayerController on Reset.
DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe)
DynamicDOF now overload Reset to set Target to null and disable itself.
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
Super dank stat simulator editor
Merge from manager cleanup
Buffer source list in AudioManager.InternalReset
Fixed weather events error
Moved ground normal alignment from AnimalView to UnitView
Added "Can Path To" condition to pickup interaction
StatManipulators now use Asset-based Simulators
Effect.OnStateEnter cleanup, comments
Renamed StatManipulatorParametersEx methods to be more accruate
Merged from Mixtures branch
Mixture items should use pots both as ingredient and tool.
Player craft commands dont clear desires to keep items that will be used by the craft
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying
Items component no longer adds all items to it's array, even
Item.Weight moved to property, includes container contents weight
trying to stop turtles roaring
Ignore held items for crafting gathering
Added container display to DebugPanel UnitItems.
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Add view for Mixture1 item properly.
Let's not go to sleep if we're cold
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
Crappy keep in bounds things
follow camera lerp changes
Interaction description tweaks
Commented out some label validation fuckery
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect