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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Debug tweaks
8 Years Ago
Removed some navigation debug
8 Years Ago
DSE cleanup DataBrowser remembers selected asset after compile
8 Years Ago
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
8 Years Ago
Save at end of GameManager.DoStartNewSession
8 Years Ago
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game Jenkins file f3
8 Years Ago
Senses hashset test
8 Years Ago
Camera transition WIP
8 Years Ago
death time uses the right datetime
8 Years Ago
Player camera transition WIP
8 Years Ago
Rally Tribe can't be done when sleeping
8 Years Ago
More camera transition stuff
8 Years Ago
More
8 Years Ago
Made game to map camera transition somewhat acceptable
8 Years Ago
More camera transition improvement (sync rotation)
8 Years Ago
Map camera zoom in threshold to transition
8 Years Ago
WIP cloud layer alpha lerp
8 Years Ago
More map transition improvements
8 Years Ago
attempt at cutscene skipping
8 Years Ago
Fixed selecting units on the map not triggering the new transition
8 Years Ago
the any key is the best key
8 Years Ago
Removed persisted data type in MapCamera
8 Years Ago
Missed a bit
8 Years Ago
8 Years Ago
Canvases on screen roots
8 Years Ago
Fixed player camera module not being switched correctly when zooming out to the map view
8 Years Ago
Improved building rotation placement logic -reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1) -added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
8 Years Ago
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
8 Years Ago
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
8 Years Ago
WIP exploration grid padding
8 Years Ago
More helpful Grid warning
8 Years Ago
Delay initial entity grid position update until game is ready and in Playing state
8 Years Ago
Added "Is Player Controlled" to the entity info debug panel display
8 Years Ago
TerritoryLocationSelector now catches invalid grid positions
8 Years Ago
Added method to update all entity grid positions, called at end of Session.StartNew and .Load
8 Years Ago
added cutscene skipping to starting a session from an existing zone
8 Years Ago
more logging to show which units are being outside the grid
8 Years Ago
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
8 Years Ago
Various Player semantics cleanup (refer to Tribe as Group) WIP clouds of war texture padding stuf
8 Years Ago
cleanup
8 Years Ago
Fixed keyboard + menu widget icon map transitions
8 Years Ago
Made the exploration grid work properly. Fixed grid rect constructor
8 Years Ago
Fixed awful merge
8 Years Ago
Fixed Player.CreateGroup not passing controller
8 Years Ago
Exploration grid should only be padded for player tribe
8 Years Ago
Map screen POI boilerplate
8 Years Ago
Fixed map transition pausing/unpausing the game during camera movement
8 Years Ago
Fixed Knowledge Overlay showing duplicate labels for units Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times Fixed tooltips not working on the map view Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
8 Years Ago
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
8 Years Ago
TimeManager shouldnt be saved with a timescale of 0