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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Added GameDateTime to persistence type model
8 Years Ago
merge from clouds
8 Years Ago
cloud colors
8 Years Ago
camera zoom curve/distance tweaks
8 Years Ago
Merging ItemEquipFix into main
8 Years Ago
Merging Parties to main
8 Years Ago
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel -GetItemInAttachmentPoint -GetCurrentAttachmentPointForItem
8 Years Ago
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
8 Years Ago
More Item/attachment handling improvements -Units will now drop shoulder items if they need to equip something in their right hand -Added a DropItemInAttachmentSlot method to Item to blindly drop items
8 Years Ago
Fixed falling trees immediately "impacting" when at high speed (bug 870)
8 Years Ago
Moved to post stack v2 beta Added post processing volume manager, more post support in weather system
8 Years Ago
PP DOF volume
8 Years Ago
Various
8 Years Ago
Save
8 Years Ago
Clouds fade fix
8 Years Ago
More post & weather cleanup, fixed weather not being properly set on load
8 Years Ago
coroutine safety
8 Years Ago
post profiles for all weather types
8 Years Ago
wearable colors stuff
8 Years Ago
clouds prefab
8 Years Ago
Custom map marker boilerplate
8 Years Ago
merge from clouds branch
8 Years Ago
Player created map makers WIP
8 Years Ago
Disable camera controls while creating map markers
8 Years Ago
missed a bit
8 Years Ago
More marker stuff
8 Years Ago
Fixed static entities not actually being added to the grid when loading from a scene in the editor
8 Years Ago
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
8 Years Ago
Fixed several build compilation errors
8 Years Ago
Fixed crafting screen 3d preview image blocking buttons (bug 873)
8 Years Ago
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
8 Years Ago
DontDestroyOnLoad PlayerController building placement guide
8 Years Ago
make useable threshold of buildings correspond to actual percentage of construction
8 Years Ago
Player component refactor; - All PlayerComponents are now singletons - Split input and building placement to their own components - Added item placement component - Audio listener follows the selected unit - Fixed some issues related to map transition and building placement - Cleaned up player camera transition game speed management
8 Years Ago
added useable threshold to building debug
8 Years Ago
PlayerComponent no longer inherits SingletonBehaviour
8 Years Ago
Building desire creation (untested due to billowe breaking the game)
8 Years Ago
Cleanup
8 Years Ago
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
8 Years Ago
Tidy up of building commands
8 Years Ago
editor tidy up of exposure settings
8 Years Ago
Fixed return key not working as UI submit Reset animator triggers before firing pick up anims Removed screenshake test bound to H UI safety stuff
8 Years Ago
added some Is Dead == False conditions to abilities targeting other units
8 Years Ago
Improved behaviour of of map marker clicks Cleaned up some player camera methods Added additional anim trigger resets for switching/stowing
8 Years Ago
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
8 Years Ago
Force animator update mode to AnimatePhysics in Animation Improved radial menu close behaviour Added zoom meter UI Stopped UnitView updating when game is paused
8 Years Ago
added tree cutting scene to menu
8 Years Ago
fixed bad scene path
8 Years Ago
Fixed selection via map screen not invoking events
8 Years Ago
Fixed various issues with tooltips on the map screen