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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
UnlockDefinitionEditor cleanup
8 Years Ago
game custom unlocks will now be locked at the start
8 Years Ago
Various activity subscription now using generated enums
8 Years Ago
Fixed attachment animator bools/positions for deer Tweaked attachment position for carrying logs
8 Years Ago
Fixed corpses not getting their isCarried animator state properly set when loading the game
8 Years Ago
Added some animation preview functionality to the Unit Attachments Editor -Can now toggle on/off unit shoulder carrying animations for more accurate positioning -Can now preview/modify attachment points for carried units -Can set carried units into their IsCarried animation state for more accurate positioning
8 Years Ago
Custom unlock triggers are now working. Game Modes define which tutorials will be displayed. Added a time trigger which triggers after a certain amount of time.
8 Years Ago
Fixed corpse nav mesh agents being turned on when attached to a spit
8 Years Ago
Fixed being able to pick up a unit that is already held
8 Years Ago
Better display of an entities controller and group in the debug panel Fixed building addons not inheriting the group and controller of their parent building
8 Years Ago
Fixed meat coming for a corpse not having the same cooked state as the corpse
8 Years Ago
Tutorial & task UI cleanup
8 Years Ago
Various tutorial/task widget fuckery
8 Years Ago
More task UI fixes
8 Years Ago
a bit of tutorial data
8 Years Ago
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
8 Years Ago
save
8 Years Ago
Tutorial UI bits
8 Years Ago
Tutorial UI stuff, modal WIP
8 Years Ago
Save
8 Years Ago
Items attached to other items should now properly reattach on load Had to add an IsAttachedToOtherItem condition to the FindItemToDrop target filter to prevent the unit immediately dropping the item on load
8 Years Ago
Added estranged tribe members that will join the player tribe when you go near enough. Added some more stuff to the Lost And Found tutorials.
8 Years Ago
Fixed corpses not attaching to a spit on load if they were cooking when saved
8 Years Ago
Fixed ProcessedBy not being set correctly on loaded corpses
8 Years Ago
Exposed a CanBurn flag to CookCookable
8 Years Ago
Spit cooking process will now detach the corpse once the cooking is done
8 Years Ago
Tutorial tasks can now reference a new type called TutorialScreenSettings, which are they displayed via the FullScreenTutorialWidget Singleton UI widgets can use UIWidgetSingleton
8 Years Ago
UI polish
8 Years Ago
Fixed missing assignment of background image field in ActivityNoficicationWidget
8 Years Ago
Expoed ItemValue in ItemSettingsEditor Tutorials manager/widget tinkering
8 Years Ago
Tutorials widget will show first incomplete task after displaying completion
8 Years Ago
ActivityEnumGenerator fixes
8 Years Ago
Fixed tutorial widget having a bunch of bad raycast targets
8 Years Ago
People will now drop or stow things that are preventing them from performing an interaction
8 Years Ago
First draft progression UI
8 Years Ago
More progression UI
8 Years Ago
Data
8 Years Ago
Made UnitAttachment requirements for Interactions less awful. Added more tutorial things. Removed some unused activity types.
8 Years Ago
PlayerProgressionWidget tidy up
8 Years Ago
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
8 Years Ago
Progression UI bits
8 Years Ago
Metas
8 Years Ago
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes) Can now call Refresh on wearables multiple times without it throwing an exception
8 Years Ago
The Rally Group ability will no longer display if a unit has no tribe mates Rally Group now triggers the shout animation
8 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
8 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
8 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
8 Years Ago
anims that say they are changed/new and I forgot to check in before
8 Years Ago
goat attack anim (untested)
8 Years Ago
big rock correct anim bool