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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
big rock requires small rock to smask up rock is tool hammer
8 Years Ago
made clay 2 handed carry
8 Years Ago
made big rock bigger
8 Years Ago
stopped being exhausted breaking both hand carrying abuns
8 Years Ago
Compile fixes
8 Years Ago
Dispose of steam client in GameManager.Quit as well as OnApplicationQuit to be safe
8 Years Ago
Moved ProgressionWindow to OnGameReady callback so that we know which gamemode we're running
8 Years Ago
Fixed KNFE in ProgressionWindow init
8 Years Ago
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled) Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
8 Years Ago
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
8 Years Ago
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
8 Years Ago
Fixed addons not registering to their parents Addon list when loading a game
8 Years Ago
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
8 Years Ago
Fixed some attachment points/animator params for goats and turtles
8 Years Ago
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
8 Years Ago
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose. Hooked up to Delete save button for now
8 Years Ago
Fixed knowledge overlays staying on-screen when behind the camera
8 Years Ago
Fixed an exception when a tribe member dies Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
8 Years Ago
Fixed a NaN exception in unit root motion
8 Years Ago
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
8 Years Ago
Fixed some progression exceptions when loading a game
8 Years Ago
Fixed path widget icon displaying if target world position is behind the camera Added some checks to CraftDesireRequiresBuilding to try and catch an exception that happens when multiple units are attempting to build a building Items being dispensed from a dispenser will now adjust their height based on the closest navmesh to try and stop items falling though the floor
8 Years Ago
Fixed loaded desires not correctly getting an owner Fixed several desire types missing load logic and added some logs so that future desires missing load logic will be more obvious
8 Years Ago
Reverting FaceTargetSettings change as it is intended to loop indefinitely
8 Years Ago
Added IsBeingAttacked condition to GoalPlan.WatchTarget
8 Years Ago
Goal.Observation conditions tweaks
8 Years Ago
Unlock preview image support
8 Years Ago
improvements to item management
8 Years Ago
Fixed NRE in PlayerProgressionWidget
8 Years Ago
Added time to dispense consideration which looks at blackboard interaction plans.
8 Years Ago
let's actually apply that consideration in the correct target filter
8 Years Ago
removed individual option for unlocks. a lot of progression stuff is now only found in GroupProgression.
8 Years Ago
GoalPlan.WatchTarget overridable by various combat related plans
8 Years Ago
Removed unlock field from GoalSettingsEditor
8 Years Ago
Misc
8 Years Ago
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned
8 Years Ago
Fixed changing gender on tribe create screen would break skinning on clothing
8 Years Ago
Fixed being able to gift items to animals
8 Years Ago
Fixed loaded wearables getting added to Unit Item list twice
8 Years Ago
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe Fixed units wanting to drop items in other tribes stockpiles Added some checks so Units can recover if they attempt to give a gift and something has happened to the item Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?) Made meat a giftable item
8 Years Ago
version++
8 Years Ago
Fixed menu dropdown overlapping tutorial widget
8 Years Ago
Desires & effects widgets rebuild layouts when contents change (hack)
8 Years Ago
Whats new UI widget fuckery
8 Years Ago
Removed HX volumetric stuff from camera prefab
8 Years Ago
tutorial sub task parameters validation. let's have clear weather during most of the first day of the tutorial.
8 Years Ago
Fixed empty whats new panels showing on startup
8 Years Ago
Added description text to tutorial modal screen, above panels Added building mechanic tutorial screen
8 Years Ago
Data driving UI hint balls, removed old hints widget (use fullscreen tutorial modal in future)
8 Years Ago
Knowledge tab boilerplate TabbedWindowsEditor fuckerage