branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Removed nulled module from mushrooms effect
8 Years Ago
More debugger fuckery
8 Years Ago
items now have a DispensedBy field. people won't drop dispensed items while taking them from the dispenser.
8 Years Ago
More
8 Years Ago
Debugger tweaks
8 Years Ago
Added WeightedRoleDefinition, list in PersonalityType def Various Goal/GoalPlan conditional asset list editor improvements
8 Years Ago
DispenserItemFoodValue now only writes interactions specified in a list of valid ones. Berry Bush has Consume From Dispenser (Human) interaction. Food value consideration now actually uses the food value (this means people won't eat shrooms anymore).
8 Years Ago
Knowledge overlay now updates every 0.25 realtime seconds so that new labels appear as the player moves around the world
8 Years Ago
Fixed a party invite ability not being marked as ai only
8 Years Ago
Fixed checkedBlockBy flag not being used on UnitSpawners Enabled the flag on a couple of unit spawners in Island_01 to fix animals being spawned inside cliffs
8 Years Ago
DSE.DebugConditionResult tweaks
8 Years Ago
Season TemperatureOverDay curve is normalized in editor
8 Years Ago
Fixed a label
8 Years Ago
Tweaked human temperature tolerance. Body temperature will now tick much slower.
8 Years Ago
Biome seasonal data sorts weather types by weight
8 Years Ago
Fixed season temperature curve not saving, adjusted curves
8 Years Ago
clothes have much better insulation stats now renamed tutu to tunic
8 Years Ago
menu music latest
8 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
8 Years Ago
Fixed default interaction on berry bushes
8 Years Ago
ignoring held items in filtering also ignores worn items now
8 Years Ago
Biome editor weather listing improvements; add/delete buttons etc
8 Years Ago
Missed a bit
8 Years Ago
best module logs now show in the AI debugger again
8 Years Ago
Load game widget bits
8 Years Ago
Module scores now reflect the score of everything contained within the module and also display the base score.
8 Years Ago
DecisionMakerModule.GetScore now returns the right thing. Replaced references to the module's GPV score with GetScore.
8 Years Ago
module AI logs now show correct score and base score
8 Years Ago
8 Years Ago
changed previous behaviour conditions to penalties in the idle module to not completely break it if wandering fails.
8 Years Ago
Unit description will now show the description of the active GoalPlan or Goal if there is one.
8 Years Ago
more descriptions
8 Years Ago
Enabled NavMeshModifiers on cliff rocks to fix units walking on cliffs
8 Years Ago
Rebake island_01 navmesh again
8 Years Ago
Added Wake Up module to humans so they can wake up from sleeping
8 Years Ago
Added Party Member module to humans Added non placeholder text and images for hunting tutorial
8 Years Ago
Fixed several melee weapons having a minimum range of 0 Two new module packs, Default Human Combat and Default Animal Combat Default Human Combat lets humans run to their target and flee (instead of being stuck in face target) Default Animal Combat does the same, was applied to bears and wolves (herbivore combat is still not enabled, but that's less of an issue)
8 Years Ago
Hacky workaround for failing SamplePosition calls in Navigation
8 Years Ago
Editor bits
8 Years Ago
added Notes field to DataAsset. AI tweaks.
8 Years Ago
removed Jog To Thrown Weapon, so people will jog or sneak accordingly when picking up their weapon
8 Years Ago
Removed DecisionScoreEvaluator class, no longer need to create instances of this to evaluate a DSE from data Moved player command cooldown tracking to Unit. Units will leave cooldown state when they go to sleep Merged "wake up" goals into main human/sleep module
8 Years Ago
Save
8 Years Ago
fixed incorrectly placed editor only tags causing the Steam version to not ignore carried items in target filtering
8 Years Ago
AI designer editor consistency
8 Years Ago
Fixed AI designer goal pasting issue
8 Years Ago
Marked a bunch of unit conditions as cachable
8 Years Ago
AI modules no longer show consideration groups in their DSE, onValidate ensures that they are not allowed Various AI designer improvements
8 Years Ago
DSE skips considerations when scoring a module. Module score (bonus - penalty) is applied to both the Goal and Goal Plan.
8 Years Ago
Skin save