branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
reverted shader because it broke it..
8 Years Ago
shader is still broken...
8 Years Ago
fix for Weird anim bug when unit has exhausted flag while sleeping
8 Years Ago
Updated ASE to 1.3.2.02
8 Years Ago
ImageMasked destroy materials when creating new instance
8 Years Ago
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
8 Years Ago
latest shader that works (before I break it)
8 Years Ago
fixed radial menu button animators not working, removed tweeners various AI tweaks
8 Years Ago
post tweaks
8 Years Ago
shade updates
8 Years Ago
Seperators in the selected unit UI are now conditional based on the various widgets
8 Years Ago
Save
8 Years Ago
UI tools, menu tinkering
8 Years Ago
Save
8 Years Ago
More UI fuckery
8 Years Ago
Fixed some rock profabs missing biome material object components
8 Years Ago
More UI
8 Years Ago
Added ActiveEmote keyword Fixed bad priority dropdown in interaction lists Various UI tweaks Added interiors post volume
8 Years Ago
Added button to open module in designer from the AI debugger
8 Years Ago
Animal/Combat/Defensive scoring fixes
8 Years Ago
Scene save
8 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
8 Years Ago
Fixed game not being paused on gameover
8 Years Ago
green vertex channel is now used to offsync movement in foliage
8 Years Ago
what's new screen
8 Years Ago
Removed memory profiler because its not compiling
8 Years Ago
Version++
8 Years Ago
Whats new text
8 Years Ago
Uncomment steam integration stuff
8 Years Ago
InteractionDesire.GetIcon NRE fix
8 Years Ago
Game mode can specify which camera mode we use
8 Years Ago
Fixed InteractionDesire not being properly persisted
8 Years Ago
Fixed desires not having their owner set during load (properly)
8 Years Ago
Fixes
8 Years Ago
"Fog" of war camera effect, post profile
8 Years Ago
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
8 Years Ago
Fog of war distance calcs ignore height
8 Years Ago
RTS camera tweaks Controls modes prep
8 Years Ago
Increased party overlay widget view distance to work better with new camera Fixed sneak and jog party member movement mode behaviours
8 Years Ago
Added a penalty to return to territory module so units are less likely to go home when they have nearby friendly units (safety in numbers!)
8 Years Ago
Unit path line renderer now increases width as camera is zoomed out in RTSCamera mode
8 Years Ago
Misc
8 Years Ago
Fixed BiomeSettingsEditor NRE when removing weather types from a season RTS camera follows unit when selected UI bits
8 Years Ago
Objectives prep, tasks cleanup BaseAssetEditor optimisation
8 Years Ago
foliage shader update & merge
8 Years Ago
Merge from Objectives
8 Years Ago
Fixed back button in radial menu widget in wrong position Added an open script button to CommandGenerator dropdowns to open the script up to the appropriate file/line of the generator IsDesiredEntity condition now checks for BuildingAction Desires as well as Building desires Added an IsDesired condition to the Create Building Desire action to prevent the Construct ability appearing when a unit already has a matching desire
8 Years Ago
Unsaved script
8 Years Ago
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon) Unlock is silent (no UI pop-up)
8 Years Ago
More unsaved stuff + fixed build error