17,530 Commits over 1,614 Days - 0.45cph!
GoalPlan/GPV description keywords support, editor display
Added active behaviour keyword
Keywords util improvements, cleanup tool
Cleaned a bunch of descriptions to use new keyword syntax
Fixed ItemSpawner NRE
Rebaked testbox_hunting navmesh
GPV now holds a description
More behaviour description stuff
AI modules can specify role parameters, DSE will apply role scoring for modules
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
Minor UnitView update tweaks, removed debug logs
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Post processing on preview cameras (portraits, crafting/building previews)
fix for units sliding at start of game
Post fixes, overlay rendering improvements
Oak tree leave falling FX test
Removed FX cause they silly
Fixed bad cloud billboard mesh import settings causing weird flickering bug
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
Various UI, lighting, post & weather
Fixed load game screen not refreshing properly after deleting all saves
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
Fixed tribe members not being visible during the Tribe Create process
Keywords utility build fix
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
Session scene loading cleanup
Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
Unit portrait button targets the correct tooltip
Fixed some janky transitions between some UI screens & game states
Fixed TOD cycle not being properly synced with the game time before play
Fixed group progression not returning true when successfully unlocking things
Click and hold to move only works when the camera is following selected unit
RTS camera follow behaviour parity with FollowCamera (pending removal of the latter)
Zone intro cutscene improvements
Fixed player controller move commands not working
Minor water shader tweak
TOD tweaks
apparently I modified some data
Camera module refactoring / cleanup
RTS cam uses alt as orbit mod, MMB for pan move
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
increased player raycast distance.
territory AI tweaks.
Fixed intro cinematic leaving cinematic camera enabled
Fixed effect added/removed activity definitions with old keywords
fixed MachineProcessCapacity
improved responsiveness when placing a building
Contains check in ExecuteConstructBuildingCommand
Building command also assigns role
Fixed CalculateRoleScore bad return