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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
GoalPlan/GPV description keywords support, editor display Added active behaviour keyword Keywords util improvements, cleanup tool Cleaned a bunch of descriptions to use new keyword syntax Fixed ItemSpawner NRE Rebaked testbox_hunting navmesh
8 Years Ago
GPV now holds a description
8 Years Ago
More behaviour description stuff
8 Years Ago
AI modules can specify role parameters, DSE will apply role scoring for modules
8 Years Ago
Roles cleanup, UI WIP UnitView.LateUpdate simplified return conditions
8 Years Ago
Minor UnitView update tweaks, removed debug logs
8 Years Ago
Fix
8 Years Ago
Disabled layer weight stuff in UnitView.LateUpdate UI bits
8 Years Ago
Post processing on preview cameras (portraits, crafting/building previews)
8 Years Ago
fix for units sliding at start of game
8 Years Ago
Post fixes, overlay rendering improvements
8 Years Ago
Build fixes
8 Years Ago
More post stuff
8 Years Ago
Oak tree leave falling FX test
8 Years Ago
Removed FX cause they silly
8 Years Ago
Biome stuff
8 Years Ago
Fixed bad cloud billboard mesh import settings causing weird flickering bug
8 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
8 Years Ago
Various UI, lighting, post & weather
8 Years Ago
Some unsaved changes
8 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
8 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
8 Years Ago
Fixed tribe members not being visible during the Tribe Create process
8 Years Ago
Keywords utility build fix
8 Years Ago
p1, post fix
8 Years Ago
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
8 Years Ago
Session scene loading cleanup Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
8 Years Ago
Session cleanup
8 Years Ago
Unit portrait button targets the correct tooltip
8 Years Ago
Fixed some janky transitions between some UI screens & game states Fixed TOD cycle not being properly synced with the game time before play
8 Years Ago
Fixed group progression not returning true when successfully unlocking things
8 Years Ago
tree stuff
8 Years Ago
more tree stuff
8 Years Ago
Click and hold to move only works when the camera is following selected unit RTS camera follow behaviour parity with FollowCamera (pending removal of the latter) Zone intro cutscene improvements
8 Years Ago
Fixed player controller move commands not working Minor water shader tweak TOD tweaks
8 Years Ago
apparently I modified some data
8 Years Ago
Camera module refactoring / cleanup RTS cam uses alt as orbit mod, MMB for pan move
8 Years Ago
RMB pan, MMB orbit, LMB everything else Hopefully fixed Items+Callbacks error when Unit gets destroyed
8 Years Ago
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
8 Years Ago
increased player raycast distance. territory AI tweaks.
8 Years Ago
Fixed intro cinematic leaving cinematic camera enabled
8 Years Ago
Fixed effect added/removed activity definitions with old keywords
8 Years Ago
Roles UI WIP
8 Years Ago
tree stuff
8 Years Ago
fixed MachineProcessCapacity improved responsiveness when placing a building
8 Years Ago
Roles widget first impl
8 Years Ago
Save
8 Years Ago
Contains check in ExecuteConstructBuildingCommand
8 Years Ago
Building command also assigns role
8 Years Ago
Fixed CalculateRoleScore bad return