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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed misleading cookable tooltip text Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
8 Years Ago
Fix dead units getting their navmesh agent turned on because of another navmesh fix Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
8 Years Ago
Dont go hunting without a weapon
8 Years Ago
SpawnHandler destroy fix/NRE catch
8 Years Ago
Spawn refresh fix Saplings in birch spawn Nuked old tall pine
8 Years Ago
rat progress
8 Years Ago
Foliage asset cleanup
8 Years Ago
Terrain meta editor buttons for topology paint channels Various visual bits
8 Years Ago
rat work
8 Years Ago
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
8 Years Ago
Time fix on load Fix units trying to recook an already cooked thing
8 Years Ago
Removed time hack on session load, doesn't seem to work anymore
8 Years Ago
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
8 Years Ago
made rat tail smoother
8 Years Ago
FogOfWar distance fade is relative to camera target, not camera xform
8 Years Ago
Removed group modes from TargetFilterConsideration. Added ConsumeValueForGroup mode to EntityValueConsideration. Cleanup of Group to handle destroyed entities.
8 Years Ago
Removed GameUI menu dropdown Desires UI juice WIP
8 Years Ago
Fixed NRE in FogOfWar
8 Years Ago
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
8 Years Ago
Fix for default DSE condition/consideration type filtering
8 Years Ago
Save
8 Years Ago
Testing not considering a failed consideration as a failure if the score is inverted. AI tweaks.
8 Years Ago
InCombat == False on a bunch of food Goals
8 Years Ago
Desires UI
8 Years Ago
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
8 Years Ago
2017.2p1
8 Years Ago
jenkinsfile
8 Years Ago
komodo dragon wip
8 Years Ago
jenkinsfile
8 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
8 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
8 Years Ago
komodo and crocodile material setups
8 Years Ago
Scenario editor save/load WIP. List scenarios in UI
8 Years Ago
More scenario editor save/load basics
8 Years Ago
Added a grave building that can be used to bury a dead unit Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet) Also fixed exceptions when mousing over a unit that was killed via debug tools
8 Years Ago
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
8 Years Ago
Fixed some more issues with dead/buried units
8 Years Ago
Unlocks can now be unlocked via a trigger Graves unlock is now unlocked when a member of the player's tribe is killed
8 Years Ago
More conditions for corpse gathering AI. Or condition now owns its own DecisionContext so you can select the evaluation target for and also within the condition.
8 Years Ago
Scenario editor progress Updated Facepunch.Steamworks
8 Years Ago
Added Goal Momentum which can be broken by designated Goal Plans
8 Years Ago
Scenario editor workshop progress
8 Years Ago
More
8 Years Ago
Misc grave fixes Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave" Added some info text to the MachineProcessSettings editor to show an example of the machine process text
8 Years Ago
Updated ASE to v1.3.7.01
8 Years Ago
Fixed terrain shading
8 Years Ago
seal wip
8 Years Ago
MapSettings WIP
8 Years Ago
More scenario editor progress
8 Years Ago
Fixed MapSettingsEditor