17,530 Commits over 1,614 Days - 0.45cph!
ConditionGroups editor side WIP
Scenario progress
Compile fix
Condition groups are now working.
Removed Conditions from DSE and related editors (hopefully).
More scenario editor
Added some JSON type converters
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
Use MapSettings consistently various systems
Fixed scene loading using path instead of build settings name
Replaced all OR conditions with ConditionGroups in OR mode.
Node editor now shows the condition mode.
Changed some conditions to use GetEntity instead of Target.
Disabled some filtering and validation of conditions pending a check for blackboard key targets.
Fixed camera controls not working
DecorPopulationSettings OnValidate removes null prefabs.
DecorPatch warns if there are no prefabs.
Agent debug panel now shows goal momentum
AI debugger now shows Goal Momentum
RTSCamera now remembers what unit it was following when saving/loading
Fixed wolf not being carryable
Game mode can override camera profile
TreeModelEditor for quicker setup
TreeModelEditor exposes search terms for mesh fields
Various Scenario Editor bits, removed game_scenes config file and related code
Scenario editor time controls, hour scrubber
TooltipElement NRE fix when parent screen has no tooltip widget
button to auto add collision and rigid body
Added BeforeAtmosphericScattering shader function
Updated water_edge_ASE shader to use BeforeAtmosphericScattering
Updated atmospheric scattering sampling code
Bunch of form generation work
Renames
Scenario start month + hour updates season and TOD cycle time on change
FormGenerator stores AssemblyQualifiedName of the type we're generating for
Form input field content/line type support
new sea edge for island 01
Removed TutorialParameters, all tutorials are required to be completed before Objectives are activated
Various scenario bits
Filled in some missing data to make bear headress wearable/craftable
Made deer and bear headwear unlock definitions (unlock advanced leatherworking and inspect a bear/deer)