17,530 Commits over 1,614 Days - 0.45cph!
Added TribeWipedOut trigger
Added new built-in scenario "kill the fuckers" in which said fuckers must be killed
Scenario tempalates can override creation via prefab
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty
Hopefully fixing options toggle alignment issues
jekinsfile 2017.2.0p2
shader fixes
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Fixed "whats new" screen not showing on the menu
Disabled personality driven role weights
Added highlighting system
Fixed playing from game scene in editor not working
Zone holds MapSettings for the scene it's in
Highlight system update
Multi-selection WIP
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour
GridManager/GridPositions optimisations
GameCamera no longer follows units on selection
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
Default scenario, marked others as non valid for game use.
Player controller bits
More multi selection stuff
Multi-unit movement grid shite
PlayerController progress
Path/target behaviour icon renderers for all selected units
Fixed PlayerCamera tick gating preventing mode cycle
Fixed GameCamera not jumping to group position on game start
Fixed NRE in OverviewMapUI activation when player has no unit selected
Disable new game screen, launch straight into default scenario on island1
clothing shader has value float "decay" allowing a visual representation of tatty clothing
updated error message to tell me what to do
proper setup for crafting table
Multi unit attack command support
Added new new tracker widget
Added New build widget
Disabled singular selected unit widget
Removed craft button, pending object driven commands
muted walking looking anim because it annoyed me every time I saw it