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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
made camera movement more snappy (revert if you dont like)
8 Years Ago
Portraits stuff, UI fuckery
8 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role
8 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
8 Years Ago
Senses.GetSurroundingEntitiesFromGrid checks IsPerceptable
8 Years Ago
Fixed AO and AA options not working
8 Years Ago
made camera look at a point rather than averaged grid
8 Years Ago
camera profile setting changes
8 Years Ago
Blackboard optimsations
8 Years Ago
menu music latest iterations
8 Years Ago
old music deleted
8 Years Ago
halved tree density to try and improve perf
8 Years Ago
added root vegetables to spawn population
8 Years Ago
Senses optimisations, Fixed a bunch of fucked up UI from the 2017.3b10 bug 2017.3b11 Jenkinsfile
8 Years Ago
Lazy init for UnitCollections and NavMeshObsctales pooling
8 Years Ago
tidy up clay resource
8 Years Ago
yam and carrot cookable on campfire with a stick
8 Years Ago
shift deselects selected units
8 Years Ago
don't command selected units to build when placing a building
8 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
8 Years Ago
Roles can be unlocked
8 Years Ago
Fixed Roles.OnGPVChanged NRE
8 Years Ago
Fixed default interactions for buildings not working (wrong click)
8 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
8 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
8 Years Ago
Player controller interactions fuckery
8 Years Ago
multi unit commands WIP
8 Years Ago
Interactions can specify multiple valid tool types
8 Years Ago
Latest
8 Years Ago
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected Fixed InteractionPlanData.ToolRequirement NRE
8 Years Ago
Make the radial great again
8 Years Ago
fixed SingleSelectedUnit
8 Years Ago
fixed single-unit commands given to a group of units
8 Years Ago
fixed a typo
8 Years Ago
DecisionMaker.ScoreGoals only checks role if the parent module has no role defined
8 Years Ago
Tribe tracker role assignment via right click foldout
8 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs
8 Years Ago
UI bits
8 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
8 Years Ago
Fixed AIDebugger NRE
8 Years Ago
Couple more NRE fixes when debugging animals
8 Years Ago
Interaction Desires for multi unit interactions WIP
8 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
8 Years Ago
Added PlayerAssignedRole activity type, PlayerRoleAssignmentTrigger Minor activity refactor, enum generation
8 Years Ago
UI bits
8 Years Ago
Added PlayerPlacedBuildingTrigger
8 Years Ago
Added new basic tutorial for building placement, role assignment (WIP)
8 Years Ago
Fixed definitions name lookup fuckery
8 Years Ago
Data save
8 Years Ago
Merging unit_occluders branch, units in the players tribe will now get their highlight turned on when blocked by Resource or Ground layers