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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Fog of war mode now exposed in options, added traditional RTS style mode
7 Years Ago
adds
7 Years Ago
regen options UI forms fixed obscured FoW mode not working
7 Years Ago
TribeSpawner can specify hostility to player tribe Removed testbox_diplomacy Added testbox_combat
7 Years Ago
removed error spam in BuildingView when we cant find a mesh renderer
7 Years Ago
7 Years Ago
NRE fix
7 Years Ago
UIElement no longer caching Tweeners
7 Years Ago
Casting and null checking of the action in the callback in ItemAction. Logging if it fails.
7 Years Ago
Moved Go To Smart Object out of SetDestination and into its own class. Updated loads of data with the new action. Added spaces to DataAsset logs.
7 Years Ago
People should no longer drop weapons
7 Years Ago
DataBrowser cleanup Fixed bad DOF
7 Years Ago
Fixed NRE when a unit leaves the tribe
7 Years Ago
Paople will now drop any weapons they don't consider to be their best weapon
7 Years Ago
Merged hunting Goals into one Goal. People should now only hunt if they have a weapon that doesn't require ammo or that they have ammo for
7 Years Ago
Before/StatsEditor basics
7 Years Ago
Stats editor tweaks
7 Years Ago
Only vitals can be simulated Stats editor cleanup
7 Years Ago
Last few stats editor tweaks for now
7 Years Ago
Fixed vitals getting bad values on startup
7 Years Ago
Settlement creation basics
7 Years Ago
Version++
7 Years Ago
Added DynamicDecals Combat hits cleanup, decal assignment
7 Years Ago
Blood fam
7 Years Ago
Physics step tweak
7 Years Ago
More decal bits
7 Years Ago
Wearable prefabs to units layer
7 Years Ago
Updated various portions of the terrain system plus new foliage system Using Facepunch.UnityEngine
7 Years Ago
menu music
7 Years Ago
Cleanup
7 Years Ago
dont init FoliageGrid in edit mode
7 Years Ago
save
7 Years Ago
Fixed disabled terrain on island1
7 Years Ago
Fixed terrain painting not updating Island 1 fuckery
7 Years Ago
Added TerrainDecals system for splat tinted and biome/season synced decal management Buildings can now optionally spawn with a dirt decal Building placement guide uses a decal
7 Years Ago
Fixed heightmap NRE
7 Years Ago
Terrain decal fix
7 Years Ago
Fixed missing components on terrains in various scenes More decals bits
7 Years Ago
More decal tweaks
7 Years Ago
Added SerialziedPropertyEx.SetDefaultValues which does what it says
7 Years Ago
Terrain decal persistence, improvements
7 Years Ago
AI : Human/FireMaking goal plans all use default curve for their process capacity considerations, which should result in much lower scores when the fire is full
7 Years Ago
Merge from combat revamp branch
7 Years Ago
fix
7 Years Ago
subtract 15773
7 Years Ago
Merge from combat_revamp
7 Years Ago
Moved of of war into standard assets
7 Years Ago
rebake island01
7 Years Ago
Fixed campfire showing bad capacity/duration values, no longer accepts insane amounts of fuel
7 Years Ago
Added ChanceToFight to combat component. Set it to 0 on Deer so they don't destroy everyone.