17,530 Commits over 1,614 Days - 0.45cph!
Enabled scenario system
Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
Round float slider values to 2 decimal places (options slider controls)
TribeStartArea on testbox_nospawns
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
People should no longer sit by the fire all the time instead of building
Campfire gives a lasting insulation buff (30 mins after leaving vicinity)
Fixed Campfire's VicinityEffects being enabled on creation
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect)
Effects editor work
Reduced base health regen
ECS tick no longer uses a coroutine
Added button to open effect in effects editor
Hopefully fixing mac builds
Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
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Building AI scoring tweaks
Work time consideration range expanded
When in combat people should now drop any person or animal that they are carrying
Fixed effects from campfires being removed improperly
Updated Facepunch.Unity
Updated PostProcessingStack
Agent desired target get/set method cleanup
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
Unit.Knowledge will forget disabled or destroyed entities
Break behaviour and log if there is an invalid subscription
MachineProcess will disable entities on deposit, by defualt
Brought back the original tribe threat activity and made it hopefully actually useful
CanFindStockpileForItem writes to blackboard.Stockpile
Added CanFindBuildingForTarget condition/selector
Building deconstruct interaction is flagged dev only (pending impl)
Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW)
All buildings, resources (except trees) and units are hidden in fog of war
Items are also hidden in fog
Fixed unit's clothing item views being managed by fog of war vis
Refactored builder item registration to be a little more robust and hopefully fix and lingering registration issues
Island 1 AI tribe no longer player controlled, is hostile
Fixed non-player human units clearing fog
removed can transistion to self from animal attack anim controller
Can't mouseover invisible/disabled/fogged entities
Removed standing torches from AI tribe camp prefab
Nospawns setup for decal issue testing
disabled post on portrait cams for now as it bugs out current decal setup
Building status icons status display modes (none, hover, always)
Unit.Ownership removes ownables when changing Group
StatusDisplay in BuildingSettingsEditor
TargetFilter max entities count does not include those that fail enabled/destroyed or matching type checks
hopefully fixed collection was modified error when someone leaves the tribe
it's now game over if your whole tribe is dead or disabled
Hunters will no longer pick up dead people and try to cook them