17,530 Commits over 1,614 Days - 0.45cph!
Can now open debug ui with F12 from any screen, and close it back down again.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
The scene loading debug ui now actually work.
Eagle anim import fixes, layer mask, mechanim tweaks.
Snow mountain scene stuff.
- Added a uGui ComboBox extension
- DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
Some helper script updates
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
- Added Agent Attributes
- Fuzzy States for Attributes
- Agent Needs for Fuzzy States
- Agent Modifiers for Fuzzy States
- Custom Editor for Attribute Settings
- Added graph rendering system
- Started on Debug UI for Unity AI
Fixing some stupid quality settings
Added cutoff value to grass system
- Added HumanUnitView extending UnitView... made color methods a bit more generic.
- Rexported human assets with better material setup
Some more UnitView tweaks
Added SetupPrefab hepler func to UnitView.
- Fixed last few issues with UnitView/HumanUnitView changes.
- Rexported a lot of assets to fix inconsistencies.
- Setup arid/tropical/temperate/arctic human races.
- Removed Eye coloring from UnitAsset settings
- Updated all the prefabs ever
Backup commit. Scene stuff and new trees.
Reverted some accidental string refactoring in other scripts.
Fixed wrong mesh in cliff01 prefab
Stopped WeatherController init-self
Removed self init in Start from WeatherController
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
Just making sure SkyDome is saved with optimal settings.
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
Added Water-Ocean shader (copied from Water)
Fixed filming setup in Alpine
Fixed null ref in filmingcontrol
Updated TOD
Campfire prefab tweaks
updated whale game asset with skinned version, added jump anim