17,530 Commits over 1,614 Days - 0.45cph!
Arid scene/biome/tod updates
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
Updated todDustStorm settings
Added GroupControllerEditor, with Spawn Units button
Tweaks to GroupAgents util classses
Added MultiGroupAgentController util class
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Fixed spawn reliability and raycast success issues.
Updated to UnityVS 1.9.8.0
More ocean tweaks, arctic biome + tod, scene stuff
Updating Third Party stuff. Scene things.
Removed customized deferred shader; reverted back to built-in
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
Scene stuff and a quick fix for biome/ocean issues
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
Last load of scene stuff before the purge
Actually the last scene commit.
Percentage Stat modifiers applied on top of absolute modifiers
Nuked all game island scenes. Moved scenes into new folder setup.
Updated TOD. Removed various old utility scripts and third party assets.
Updated TOD and Water
Updated template_scene
- Added SceneCreationWizard (via Tools > Create Island Wizard). Streamlines the creation of new game scenes and management of the game scenes list.
- Hacked up RuntimeScenesInBuild to load scene list from txt file.
- SaveSceneHook now updates scene list txt file
- Removed some missing components on unit/group prefabs
- Removed some unused TP assets and scripts
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
TOD updated
Added Biome assignment to scene wizard
Beta 18.
Some asset cleanup
TOD settings cleanup