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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Unit+Flags partial Renamed Unit+Sound to Unit+Emotes Added EmoteSettings AudioManager/states/source types tinkering
10 Years Ago
metas
10 Years Ago
Added StatCollections tab to BeforeEditor Added PersonalitySettings DataAsset Removed StatModifiers from StatCollectionSettings Commented out shitty StatCollectionSettingsEditor code Unignored an icon for editor Moved some scripts Added Scion PP back to the project (not on camera prefab yet)
10 Years Ago
Units are assigned a random PersonalitySettings on Create Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively) Changed AttributeTypes enum to None, Physical, Mental Added some Mental Attributes Added some Personality data Added Unit+Personality Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
10 Years Ago
Human IsSelectable if Tribe == PlayerTribe
10 Years Ago
Units now consider target unit personality compatability in the Form Breeding Group DSE Added Scion PP back on to the player camera Replaced crappy EnumMaskDrawer with Andre's super simple alternative (fixes conflict with Scion editor scripts)
10 Years Ago
Debug view tweaks Fixed Dead flag not being applied by Death effect EntityViewEditor and derived tweaks, added editors for additional EntityView types Added Interaction Positions to Berry Bush
10 Years Ago
Added google analytics Applied analytics event to Agent+Behaviour's AddBehaviour.
10 Years Ago
Some more analytics
10 Years Ago
Added Agents tab to debug window Fixed some bad StatModifier refs
10 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
10 Years Ago
Fixed code line in Analytics that CustomEvent actually works.
10 Years Ago
Ragdolls and debug stuff
10 Years Ago
-new camera test: ctrl - to get your cursor back mmb / alt - orbit around the point space+lmb - drag view around and the rest is the same :)
10 Years Ago
Merge from DM Generalization branch.
10 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
10 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
10 Years Ago
triggerDeath no longer defaulted in DeerController
10 Years Ago
debug tweak
10 Years Ago
Subtractive merge cs2039 (camera v3)
10 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
10 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
10 Years Ago
Data twaeks
10 Years Ago
...
10 Years Ago
subtractive to try and fix shit refs
10 Years Ago
Moved SetDirty to BeforeInspector
10 Years Ago
switched to visible metas, fixed null object ref in freezing effect
10 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
10 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
10 Years Ago
Minor fix to DM.
10 Years Ago
Fixed UIWidget.Deactivate doing shit when the widget is active Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
10 Years Ago
Human male updated + crappy hunger + tired emote anims
10 Years Ago
Catching a null thingie that happened once during testing.
10 Years Ago
PlayerCameraEffects dynamic shadow distance tweaks for readability Exposed some vars as ShowOnly in PlayerCamera
10 Years Ago
camera tweaks (no more cursor zoom) added Cliffside topo
10 Years Ago
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
10 Years Ago
player/tod twaeks
10 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
10 Years Ago
Scion tweak
10 Years Ago
TOD
10 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
10 Years Ago
UI tinkering
10 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
10 Years Ago
10 Years Ago
A boatload of UI refactoring
10 Years Ago
Added new tooltip UIWidget
10 Years Ago
more UI tweaks
10 Years Ago
Fixed NRE in TooltipWidget
10 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
10 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks