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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Meta
10 Years Ago
Steamworks files
10 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
10 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
10 Years Ago
PlayerController tweaks
10 Years Ago
Pick Up Item Of Type
10 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
10 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
10 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
10 Years Ago
Fixing PlayerController interaction issues
10 Years Ago
Emote stuff.
10 Years Ago
Commenting out bad emote stuff
10 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
10 Years Ago
Fixing EmoteState
10 Years Ago
Emotes now have priorty which is used for weighted randomisation from the pool Added some new sounds for male idle, hunger and tiredness Moved GameStates and GameSpeeds enums to their own files Made GameState and GameSpeed properties static in GameManager
10 Years Ago
Disabled combat abilities being scored by DM for now due to bugs TOD Tweak
10 Years Ago
Reverting input manager to pre camera v3 state
10 Years Ago
Default UIManager.isVisible to false
10 Years Ago
Remove drag modifier input check in PlayerController rect selection
10 Years Ago
Moving some sounds around
10 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
10 Years Ago
Unit animation and item related fixes
10 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
10 Years Ago
DistanceConsideration re-write Unit knowledge debug view
10 Years Ago
Don't clear senses arrays every tick
10 Years Ago
Starving effect drains health again
10 Years Ago
More foreach nuking in senses
10 Years Ago
more foreach replacement
10 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
10 Years Ago
More GC opt, fixed some issues with pathfinding events
10 Years Ago
Show total smartobject count in unity knowledge debug list
10 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
10 Years Ago
10 Years Ago
DataAsset no longer abstract
10 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
10 Years Ago
More LINQ removal, GC opt and profiler hooks
10 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
10 Years Ago
NullRefChecker fix
10 Years Ago
p3
10 Years Ago
TOD settings and rays tweak
10 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
10 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
10 Years Ago
Graphics options refactor stuff, still crap
10 Years Ago
Slightly less crap
10 Years Ago
More options tinkering
10 Years Ago
Graphics options / UI tweaks
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Disabled hunting on main.
10 Years Ago
Fixed GoToSmartObject.cs StandNear/SleepHere/SitByFire DSEs include distance considerations again
10 Years Ago
Fixed bug in DepositItem after merging actions.