branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

4 Years Ago
Missing file
4 Years Ago
Fixed launch site degradation + s2p
4 Years Ago
Fixed degradation in modular bunker prefabs.
4 Years Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
4 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
4 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
4 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
4 Years Ago
Resaved foliage materials to fix AO issues
4 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
4 Years Ago
Color balance tweaks for new grass Sharpened certain plants to bring out the texture details Fix for Temperate_Grass_a not spawning
4 Years Ago
Updated wind settings on new grass
4 Years Ago
Particle scene
4 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
4 Years Ago
Bespoke Slash/blunt vfx progress
4 Years Ago
More melee stuff. Manifest & scene backup.
4 Years Ago
Melee impact effects WIP Better metal impact base
4 Years Ago
Fixes
4 Years Ago
Full physicsmaterial farm for effects testing.
4 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
4 Years Ago
ground plants optimization better wind settings increased distance tiling for grass splat
4 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
4 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
4 Years Ago
Water effect iterations.
4 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
4 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
4 Years Ago
Blood effect shader & particle conversion WIP
4 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
4 Years Ago
Merge from vfx_hdrp
4 Years Ago
Merge from merge_26.05
4 Years Ago
Merge from LightEx fixes
4 Years Ago
Fixed issue with first person shadows.
4 Years Ago
Merge from merge_13.05
4 Years Ago
Re applying all prefab references again.
4 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
4 Years Ago
Merge from DDraw fix
4 Years Ago
Merged from DDraw fix
4 Years Ago
Merge from DDraw fix
4 Years Ago
Rebaked old ice sheet models to fix normal map errors Polished old ice sheet meshes and prefabs Updated iceberg prefabs Material and texture tweaks
4 Years Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
4 Years Ago
Fixed server-only runtime errors during client component stripping
4 Years Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed transition to terrain thickness = 1
4 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
4 Years Ago
Arctic rock formations progress Lowered the triangle counts on all small rock formations Tweaked world_setup spawn settings
4 Years Ago
Merge from hdrp/merge-fix-4
4 Years Ago
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4 Years Ago
Fixed missing terrain pyramid shader level between 200 and 300
4 Years Ago
Fixed missing terrain potato detail for shader level below 300