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14 Commits over 31 Days - 0.02cph!

6 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
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6 Years Ago
Added emission to custom standard refraction shader
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6 Years Ago
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
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6 Years Ago
Added property set copy/paste between SpeedTree materials
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6 Years Ago
Merge from main
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6 Years Ago
Fixed parallax in PVT mode
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6 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
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6 Years Ago
Updated LegacyLevel to work with latest changes
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6 Years Ago
Shader func name changes
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6 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
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6 Years Ago
Attempt at missing script fix
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6 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
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6 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
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6 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
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