branchrust_reboot/main/terrain-improvementscancel

207 Commits over 31 Days - 0.28cph!

9 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
9 Years Ago
Updated LegacyLevel to work with latest changes
9 Years Ago
Shader func name changes
9 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
9 Years Ago
Decor parameters & scene stuff
9 Years Ago
wip
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Fixed lighthouse LOD group component
9 Years Ago
Attempt at missing script fix
9 Years Ago
Fixed normal map bake
9 Years Ago
Re-committing LegacyLevel scene
9 Years Ago
Pre-road backup
9 Years Ago
Post-merge fixes
9 Years Ago
Added missing byte to float conversion to biome texture generation
9 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
9 Years Ago
Merge from main
9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
Improved uvmix
9 Years Ago
snow stuff
9 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
9 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
9 Years Ago
legacylevel normalmap
9 Years Ago
scene stuff
9 Years Ago
scene stuff
9 Years Ago
Added some missing terrain texture binds
9 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
9 Years Ago
Scale rock detail texture UV tiling with object scale via property block
9 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
9 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
9 Years Ago
Removed some missing script references
9 Years Ago
Merge from main
9 Years Ago
Made non-unique folder meta file GUID unique
9 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
9 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
9 Years Ago
part 2
9 Years Ago
scene stuff
9 Years Ago
backup
9 Years Ago
Merge from main
9 Years Ago
Reapplied fixes from commit 6783
9 Years Ago
Scene stuff
9 Years Ago
Subtracted commit 6783
9 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
9 Years Ago
Backup
9 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
9 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
9 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
9 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
9 Years Ago
Backup