33,505 Commits over 4,140 Days - 0.34cph!
Zeroed the testlevel water.
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Fixed underwater fog being slightly visible above water
Updated Lidgren
Testing different lerp method for player positions
Fixed floor triangle having a square collider (thanks hamiltonfed)
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Refactored Spawnable / SpawnHandler
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
tweaked new VM rock maps.
bunch of new sound effects for impacts
redid the impact fx for blunt / bullet / slash on all materials.
added impact sounds to the torch
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updated Rock VM material and maps
Fixed resources loaded from saves not incrementing the population count
Added beaches1 and beaches2 placeholders
Added convars to adjust physics iterations, physics steps at runtime
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added some missing #if SERVER
Added player gestures anims ( point / thumbsup / wave )
Added GA to server too
GA now reports memory, average fps
Fixed compile warnings in torch anim controller
More work on the character controller
Added a slippery slope piece to the test level
Undone another one of Scott's crazy commits
Fixed server tracking code having a trailing space
Updated some decor and spawn filter rules
Added unarmed 'Dont shoot' player gesture anim
Refactored AILocomotion speed and direction controls
Updated animal speeds
materials and textures for all the special fx i did yesterday.
added teh strike effect to the v_hammer and v_torch attack anims.
rigged the salvaged_icepick and completed a deploy anim
Small change to the sun flare colour.
Added server -autoupdate command line
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
materials/textures for new muzzleflash effect